Author: Benny Antonsson
Date: 07:52:47 07/12/02
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On July 12, 2002 at 09:47:40, Richard Pijl wrote: >On July 12, 2002 at 09:33:36, Benny Antonsson wrote: > >>On July 12, 2002 at 08:04:55, Christophe Drieu wrote: >> >>>Strange compiler results: >>> >>>I tried Visual C++ 6 and DigiatlMars compiler with my TRex engine. >>> >>>I got a position and try the 2 engine with 2 algorithm with depth=7 : >>> >>>VC++ (optimization maximum speed): >>> Trex alphabeta + null move >>> move b6a5 >>> -0.41 >>> 3.149.862 positions in 28 seconds >>> >>> alphabeta >>> move d5d4 >>> +0.20 >>> 15.540.730 positions in 2 minutes and 31 seconds >>> 102.918 Nd/s >>> >>> >>>sc -0: alphabeta + null move >>> move b6a5 >>> -0.41 >>> 2.606.646 positions in 24 seconds >>> >>> alphabeta >>> move d5d4 >>> +0.20 >>> 48.662.903 positions in 7 minutes and 41 seconds >>> 152.559 Nd/s >>> >>>What do you think about that ? >> >>Why does the number of nodes differ ? > >That's probably his question :) Sorry, I was a little confused by the time I wrote the message :)
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