Author: Rolf Tueschen
Date: 13:19:43 07/12/02
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On July 12, 2002 at 16:12:38, Anson T J wrote: >Simple :) > >If an engine *never* changes it mind with more time above a certain time limit >(A), it *can't* play any stronger than how it would have played had the search >process been interrupted at time (A). > >For an engine to be stronger, it *must* show some difference in move selection >(especially if the engine lost this particular game) otherwise, it would play >the same as before and lose in the same manner. > >It is indeed true that the engine's new selection could be worse and could make >the engine play weaker. But, what remains true is that a difference in move >selection must be presence for there to be any difference in strength. > >Ed isn't saying that a change of best move found makes the engine (on faster >hardware) stronger, but the lack of move change shows the engine isn't improving >(or playing weaker). Very good description. And you are talking about a formerly lost game. Yes, I see. Thanks very much. Although. What if the game already changes long before the crucial situation leading to the loss...? ;) Rolf Tueschen
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