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Subject: Re: Alpha-beta question

Author: Uri Blass

Date: 00:36:54 07/13/02

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On July 13, 2002 at 01:38:49, Russell Reagan wrote:

>I have a question about alpha-beta. My understanding is that with perfect move
>ordering, you can get your branching factor down to the square root of the
>min-max branching factor. I did a few walk throughs of small trees using
>alpha-beta because I wanted to "see" what the tree looked like (where cutoffs
>occured), and I don't find this to be the case. I did a simple ternary tree walk
>through, and these are my numbers:
>
>Depth=1 : 4 nodes
>Depth=2 : 9 nodes
>Depth=3 : 49 nodes
>Depth=4 : 132 nodes
>
>Using a min-max search the branching factor should be 3. The branching factor
>for each of these depths was 2.22, 2.45, and 2.69 (which looks to be approaching
>3 with added depth). The square root of 3 is 1.73, so am I misinterpreting what
>I heard about the branching factor and alpha-beta?
>
>In other words...If your min-max branching factor is N, then does using
>alpha-beta with perfect move ordering give you the square root of N as the
>branching factor, or is that the lowest possible limit of the branching factor?
>
>If I understand this all correctly, that means that in chess a branching factor
>below about 6 is not possible without using forward pruning (using alpha-beta)?

You need to assume also that hash tables are not used to prune the tree.

I believe that pruning is very important and I exepct 2M nodes per second with
recursive null move pruning(R=3) to beat 200M nodes per second with no pruning
if you use 120/40 time control.

I believe that programs practically can get good branching factor mainly thanks
to pruning and not thanks to hash tables(at least I do because I still do not
use hash tables to prune the tree).

Uri




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