Author: Odd Gunnar Malin
Date: 11:25:09 07/14/02
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On July 14, 2002 at 12:42:31, Steve Coladonato wrote: >On July 13, 2002 at 14:17:54, Odd Gunnar Malin wrote: > >>On July 13, 2002 at 12:44:05, Will Singleton wrote: >> >>>From what I can see, CA 6.1 exports game bases in a pseudo-pgn format. Does >>>anyone know of a program which will read these and output standard pgn? >>> >>>Will >> >>If it is the special escape strings, you can turn it off with unmarking >>tools\options\general\use ca markup in pgn. >> >>For other problems you can use the extract32 tool. I guess you will find it on >>most download pages. >> >>oddGM > >The biggest problem I have is that CA exports a "Z0" symbol in the pgn file. I >don't know what it is but SCID doesn't like it. Do you happen to know what this >symbol is? Unmarking the "use ca markup in pgn" option doesn't remove it. > >Steve Hi. I don't think I have seen this, do you have an sample? Anyway after you turn off the marker you have to restart CA to get it to work. I have made a command for pgn-files in the explorer assosiation box so I can run a converter tool just by right clicking on them and select a convert command. Here is the cmd file that is running: del tmp0tmp.pgn d:\Utility\PGNBeauty.exe %1 tmp0tmp.pgn del %1 d:\utility\Extract32.exe -a%1 tmp0tmp.pgn del tmp0tmp.pgn PGNBeaty is just a little tool to remove unneeded pgn headers (empty headers). I run it whenever I shall share some pgn-files with other's. I took some heavy gamefiles with comment and variation but could not find your "Z0" in any of them. Odd Gunnar
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