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Subject: Re: CA 6.1 pgn format

Author: Odd Gunnar Malin

Date: 11:25:09 07/14/02

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On July 14, 2002 at 12:42:31, Steve Coladonato wrote:

>On July 13, 2002 at 14:17:54, Odd Gunnar Malin wrote:
>
>>On July 13, 2002 at 12:44:05, Will Singleton wrote:
>>
>>>From what I can see, CA 6.1 exports game bases in a pseudo-pgn format.  Does
>>>anyone know of a program which will read these and output standard pgn?
>>>
>>>Will
>>
>>If it is the special escape strings, you can turn it off with unmarking
>>tools\options\general\use ca markup in pgn.
>>
>>For other problems you can use the extract32 tool. I guess you will find it on
>>most download pages.
>>
>>oddGM
>
>The biggest problem I have is that CA exports a "Z0" symbol in the pgn file.  I
>don't know what it is but SCID doesn't like it.  Do you happen to know what this
>symbol is?  Unmarking the "use ca markup in pgn" option doesn't remove it.
>
>Steve

Hi.

I don't think I have seen this, do you have an sample?

Anyway after you turn off the marker you have to restart CA to get it to work.

I have made a command for pgn-files in the explorer assosiation box so I can run
a converter tool just by right clicking on them and select a convert command.

Here is the cmd file that is running:

del tmp0tmp.pgn
d:\Utility\PGNBeauty.exe %1 tmp0tmp.pgn
del %1
d:\utility\Extract32.exe -a%1 tmp0tmp.pgn
del tmp0tmp.pgn


PGNBeaty is just a little tool to remove unneeded pgn headers (empty headers).

I run it whenever I shall share some pgn-files with other's.


I took some heavy gamefiles with comment and variation but could not find your
"Z0" in any of them.

Odd Gunnar



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