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Subject: Re: North American Open 2003.

Author: Uri Blass

Date: 05:55:15 07/17/02

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On July 17, 2002 at 06:27:20, Dann Corbit wrote:

>On July 17, 2002 at 05:56:52, Nicolas GUIBERT wrote:
>
>>
>>>After reading the posts of others, I think that one thing should be made clear.
>>>I think you should decide what kind of tournament this is going to be, then
>>>develop the rest of it around it. For example, if it was going to be a "world
>>>championship", then (IMO) the goal is to determine the best engine in the world.
>>>If that is your goal, I would expect longer time controls...
>>
>>NO NO NO
>>
>>If you want to try and determine the best engine, do not play at longer time
>>controls !!!!!!
>>
>>BUT... Do play a lot more games with shorter time controls.
>>
>>Then you will get a more reliable result !
>>
>>I have never understood why computer chess competitions are so slow. For human
>>players, this is understandable. For computers, it is just nonsense. I believe
>>that this has to do with history. The first competitions had to be played slowly
>>because the computers were terribly bad at Chess (low depths)... But that was 20
>>years ago ! Computer science evolved quite a bit since then.
>>
>>Do you like playing random tournaments or do you really want to get an accurate
>>picture of the computer chess landscape ?
>
>Absolutely.  The biggest problem (as I see it) is the quality of the games with
>the longer time controls.  After all, we won't see any brilliancies like these
>at G/90 or slower on fast hardware:
>
>[Event "Computer chess game"]
>[Site "DANNFAST"]
>[Date "2001.07.28"]
>[Round "2"]
>[White "Beowulf-16b"]
>[Black "ExChess-311"]
>[Result "1-0"]
>[ECO "B12a"]
>[Variation "Caro-Kann: 2.d4"]
>[TimeControl "15"]
>
>1. e4 c6 2. d4 f6 3. f4 h6 4. Qh5+ g6 5. Qxg6# 1-0

Does exchess play 2...f6 after 1.e4 c6 2.d4?

It seems strange to me.
If that game happened then it seems that Exchess-311 have a big bug because
chess programs without bugs cannot play so weak

2...f6 and 3...h6 are not going to be played even at 0.1 second per move unless
the program has a serious bug.

Uri



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