Author: José Carlos
Date: 06:24:02 07/17/02
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On July 16, 2002 at 23:39:33, Russell Reagan wrote: >On July 16, 2002 at 20:31:49, Robert Hyatt wrote: > >>I thought Uri said "corner squares". Which is more dangerous than "corner >>squares on the enemy side of the board". But even then there are >>probably ways to exploit a program that thinks a knight on a8 is really bad... > >I think there must be a superior method than assigning values to squares like >this. By this method, a strong player would pick the program apart. I don't think so. First, the strong player needs to know about this weakness. This would imply knowing the source code (very improbable) or studying thousands of games and _guessing_ that there's that weakness. And after that, the strong player has to be lucky to reach a position where this weakness can show up. Maybe a probability of 1/1000. And then, he has to calculate very well to avoid the knight to scape. Quite improbable... José C. >If a more general method was found, there wouldn't be the need to patch up >our programs with exception after exception. Surely piece square tables >are not the best we've got? > >Russell
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