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Subject: Re: What do you think of time control of 1 second per game for the bullet

Author: Uri Blass

Date: 07:20:19 07/19/02

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On July 19, 2002 at 10:06:37, pavel wrote:

>On July 19, 2002 at 09:54:08, Uri Blass wrote:
>
>>world championship.
>>
>>I suggest that the rules can say that the games are
>>played under winboard(pondering off,animation off).
>>
>>Every 2 programs can play 100 or even more games between
>>them so the total number of games of every program can be
>>at least 5000.
>>
>>I believe that we may get significant results
>>by that idea.
>>
>>Uri
>
>what would the average depth be?

Maybe depth 4.

>what about loosing on time?

Time is part of the game.

I ran a match against amyan on my p800(in 1 second
per game 60% of the games were won on time and amyan won
30.5-9.5).

In 2 second per game no game was won on time and amyan won 32-8

The longest game took 93 moves and amyan blundered
by resigning.

2 seconds per game on 800 is eqvivalent to 1 second
per game on fast hardware if the programs have no bugs
so they can avoid losing on time.

I believe that programmers who participate are going to tune
their programs for the event so they can avoid
losing on time at least in 90% of the cases.

>IMO more than 50% of the games will lost on time.
>Even if it's not 50%, a good percentage of games will be lost on time.
>Than it won't really be a measurement of strength, but rather a measurement of
>time management capability, and having a very very good book that will make most
>of the moves for you within seconds.

I do not think that a good book is important here.

tactics is the most important thing and you can play
even lines like 1.e4 h6 and win if you
are strong at tactics

Uri



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