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Subject: Re: TOP ratings on ICC (computer/human)?

Author: Robert Hyatt

Date: 03:28:45 08/08/98

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On August 07, 1998 at 18:43:12, James B. Shearer wrote:

>On August 07, 1998 at 05:18:01, Robert Hyatt wrote (in part):
>
>>I limit Crafty's choice of opponents to those that will actually have a chance
>>of beating it, so that I can learn something about what it is doing wrong.
>>There are *far* more 1500 players than 2400 players, and they would certainly
>>keep it more busy.  But it will roll them up into little balls quite easily,
>>which doesn't lead me to finding problems...
>
>      Suppose we assume that you only learn from Crafty's losses.  You are
>no doubt correct that allowing 1300-1500 rated players to play Crafty would
>not produce more Crafty losses since the small chance such players will win
>will be outweighed by the chance they will displace a higher rated opponent.
>However the case of 2200-2400 rated players is less clear.  Such players
>should have a 1-10% chance of beating Crafty.  This is not terrific but if
>even the best humans win less than 25% of the time it is not too bad.  You
>might get more losses allowing such players to play crafty particularly if
>you could figure out some way to give priority to higher rated players.
>      Btw you said no grandmaster scores even 25% against crafty.  This
>suggests some do considerably worse.  I realize you don't want to name names
>but could you give some more details about how crafty has been scoring
>against humans in blitz games.
>                           James B. Shearer

I actually will probably make this change.  I did the >2400 formula back when
crafty was playing non-stop, as that raised the quality of the opponents.  But
at present, with an ever-increasing number of crafty clones on ICC, playing
2200-2400 players is better than not playing at all, of course...



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