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Subject: Re: Deep Blue Jr.

Author: Robert Hyatt

Date: 18:57:25 07/20/02

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On July 20, 2002 at 02:39:45, Uri Blass wrote:

>On July 19, 2002 at 19:59:26, Robert Hyatt wrote:
>
>>On July 19, 2002 at 13:45:07, Uri Blass wrote:
>>
>>>On July 19, 2002 at 13:16:06, Joshua Lee wrote:
>>>
>>>>I was wondering that if the DB team estimated a rating or over 300 points higher
>>>>than the programs at that time on equivalent hardware or equal search, they
>>>>weren't clear on that. That would mean 2796 on a P200 and Fritz 7 for example
>>>>wouldn't be anywhere near this on a P200. Has anyone seen anything about their
>>>>tests against commercial software and does anyone have any opinions about this?
>>>>
>>>>Granted that Software has improved and that on Todays Fastest Hardware The Top
>>>>Programs (provided the SSDF list is that accurate) is on equal footing with Deep
>>>>Thought and DB Jr.
>>>
>>>
>>>Why do you think that they may be only equal.
>>>I believe that the opinion of most programmers is that
>>>the top programs of today are clearly better
>>>than Deep thought and deep blue JR.
>>>
>>>It is known that their search algorithms were bad
>>>relative to what is known today
>>>(otherwise you could see people who copy their
>>>search algorithms with good results when I know that
>>>the people who tried to copy the way that they use
>>>singular extensions got bad results in games so
>>>they do not use it).
>>>
>>>It is known that they believed some wrong assumptions
>>>
>>>They believed that null move pruning is dangerous at
>>>their speed when the results say that null move pruning
>>>is only more productive when the machines are faster.
>>>
>>>They believed that the brute force depth is not very important
>>>at their speed and singular extensions are more important
>>>and they were again wrong(programs already
>>>have similiar speed to deep thought and they do not use
>>>singular extensions in the way that deep thought used them).
>>>
>>>Their speed simply misleaded them to wrong assumptions
>>>that they did not test.
>>>
>>>Uri
>>
>>
>>That last sentence is simply wrong.
>>
>>On two counts...
>>
>>1.  They tested _and_ wrote several papers on their search extensions.  It
>>was hardly "not tested".
>
>I assume for this discussion that they tested it in games against
>a version without null move pruning and without singular extensions.
>
>Did they test it in games against a version with null move pruning?

Why does it matter.  You can focus
(a) on selective extensions
(b) selective forward pruning
(c) both

All three, if done properly, will produce _identical_ results.


>
>It is possible that they could get 2 productive changes:
>
>1)Add null move pruning
>2)Not use the singular extensions.

Why make such an assumption when several are using or testing singular
extensions?  It obviously seems to work.



>
>It is possible that 2 is not productive without 1 and
>if they did not start by testing 2, they got the wrong conclusions.
>
>Did somebody try to test crafty with their algorithm
>(no null move pruning and singular extensions)?

Not that I am aware of...

>
>I guess that it is going to be clearly weaker than
>the Crafty of today at 120/40 time control.
>
>Uri


If SE is all you test, probably it will be weaker. But SE is _not_
all the DB guys did for extensions.  They had many others as well...



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