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Subject: Re: Promotion frequency

Author: Dann Corbit

Date: 00:11:17 07/23/02

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On July 23, 2002 at 03:04:39, Pham Hong Nguyen wrote:

>Hey Dann, I did not say about your test set - yes, all games of that test set
>were artificially created to illustrate how important underpromotions are.
>However, I am mentioning about _real_ games - other story.

Almost all of those positions I posted are from *REAL GAMES*.  Only a very tiny
fraction are made up positions.

>If you or someone could (or I will do when I have spare time), do a small
>research about underpromotions in real games (of any database): count and report
>total number of underpromotions / total number of promotions. The statistics
>will help us on decision of design.

The amount of useful underpromotions in real games will definitely be higher
than you think.  If it is as small as one in a million games where
underpromotion provides benefit, I will be utterly astonished.



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