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Subject: Re: Promotion frequency

Author: Bo Persson

Date: 02:04:56 07/23/02

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On July 23, 2002 at 02:15:56, Pham Hong Nguyen wrote:

>>It might also win you a few games.  I have seen "short sighted" underpromotions
>
>I guess that in the real matches probability when underpromotions really help to
>win is around 1/million games. The results may be converted to an extra of 0.001
>elo ;)
>

If we are to speculate, I can see that promotions could be ocurring more
frequently than we expect in the search. I once had a bug in my unmake code, so
that capture left&right with promotions actually restored *two* pawns (blush).
With silly moves from the opponent, you only need 10 plies from the initial
position to reach such a case.

My point is that even though promotions (and under-) does not happen that
frequently in actual game play, they are rather frequent in the search,
especially if we favor captures/promotions in the move ordering. The purpose of
the search is not just to find good moves, but also to quickly reject the silly
ones. Ignoring some valid moves, however unlikely in actual play, may delay this
rejection and cause the game tree to grow. Not good!

For move ordering, a promotion to a queen that is not immediately captured can
be tried first, even before the winning captures. Underpromotions might be put
among the apparently losing captures, or even at the very end of the move list,
as a sort of last chance. Just skipping them does not seem to be such a good
idea to me.


Bo Persson
bop2@telia.com



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