Author: GuyHaworth
Date: 11:36:40 07/24/02
Go up one level in this thread
As the previous reply said, you have 256 values in an 8-bit byte. Consider these to be numbered '0' to '255'. For an endgame, you have to decide what values you want to devote to: a) broken b) draw c) win for the side-to-move in 'x' d) loss forthe side-to-move in 'y' You might as well say: 0 = broken 1 = draw '2 to W' = wins for the stm in 'x' ... 'x+1' represents a 'win in x' 'W+1 to W+L' - losses for the stm in 'y' ... 'W+1+y' is a 'loss in y' Yes, you're right: this detail isn't covered in any ICGA articles. Note that some endgames will require more than 8 bits: this problem is aggravated by your choice of DTM rather than DTC or DTZ (this last, for the Level-2 endgame worker). Good luck, Guy
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