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Subject: Re: Old school talk and test position (January 09, 1998 )

Author: Mike Byrne

Date: 16:19:07 07/24/02

Go up one level in this thread


On July 24, 2002 at 17:56:04, Nolan Denson wrote:

>Ok i was trying to read up on extension and ran across this conversation. So
>what I am wondering how much have we improved with todays programs and faster
>computers ... ( This post will be the first time that i see this position) it
>may be a test problem now.
>
>>Posted by Howard Exner on January 09, 1998 at 21:03:51:
>
>r3rk2/ppq2pbQ/2p1b1p1/4p1B1/2P3P1/3P1B2/P3PPK1/1R5R w - - id"Seiriwan -
>>>Sokolov,A" bm Qxg7+;
>
>>I am always interested in the problems that program X finds quickly
>>while program Y struggles. It makes me curious as to what makes them
>>tick. Rebel 8 for example finds WAC 141 rather quickly but has a very
>>hard time finding this above mate in 7. I think it is the quiet move,
>>Bf6 that is the stumbling block for Rebel.
>
>I checked with Rebel9. Rebel9 needs 22:00 and 11 plies.
>
>The "killer" here is not 3.Bf6 but 6.Rh1
>
>The main variation found:
>
>1.Qxg7 Kxg7 2.Rh7+ Kxh7 3.Bf6 g5 4.Be4+ Bf5 5.Bxf5+ Kg8 6.Rh1 and
>mate on the next move.
>
>I am currently working on a better tactical version. It finds 1.Qxg7
>in 3:28 on ply 9 but the version in question is 25-30% slower in normal
>positional play.
>
>As always the big question remains if "improved" tactics will result
>in an overall improvement.
>
>For the moment I have baptized this version as Rebel Turtle and I hope
>auto232 will tell me more.
>
>I receive a lot of input from customers. Sometimes they tell you
>something you will not forget your whole life. One of them once said:
>
>"You guys release new versions and every new version only does
>better on points where it was already good"
>
>While I believe this is not the entire truth the man has a point :))


How about this from Crafty 17.14 SE (available for free vai -mail to
mfbyrne_pa@msn.com

max threads set to 2
null depth set to 2/3 (min/max)
EGTB cache memory = 20M bytes.
hash table memory = 192M bytes.
pawn hash table memory = 40M bytes.
play best book line after search.
choose from 3 best moves.
book learning disabled
result learning disabled
position learning disabled
pondering disabled.
noise level set to 500000.
search time set to 600.00.
one-reply extension..................0.75
 in-check extension..................1.00
recapture extension..................0.75
   pushpp extension..................0.75
mate thrt extension..................0.75
 singular extension..................0.75
one-reply extension..................0.75
 in-check extension..................1.00
recapture extension..................0.75
   pushpp extension..................0.75
mate thrt extension..................1.00
 singular extension..................0.75
      Usage: booster <base> <max> <intensity>
      Booster <base> minimum 0 - maximum 120 (2X above ply).
      Booster <max> minimum 0  - maximum 180 (3X above ply).
      Booster <intensity> minimum 0  - maximum 300
      Example: booster 45 75 225
      Would set the base @ 1.75 ply and the max @ 2.25 ply with an intensity of
225
      with an intensity of 225

      booster 60 60 0 = standard crafty
      'max' must be >= 'base'
      Decimals are NOT allowed.


 Extension booster set to   88  :  60  :  225  (base:max:intensity)




Crafty v17.14 (2 cpus)

White(1): boos 76 76 225

 Extension booster set to   76  :  76  :  225  (base:max:intensity)


White(1): ext in 1
one-reply extension..................0.75
 in-check extension..................1.00
recapture extension..................0.75
   pushpp extension..................0.75
mate thrt extension..................1.00
 singular extension..................0.75
White(1): st 60000
search time set to 60000.00.
[D] r3rk2/ppq2pbQ/2p1b1p1/4p1B1/2P3P1/3P1B2/P3PPK1/1R5R w - - id"Seiriwan -

   White(1): d
White(1): go
              clearing hash tables
              time surplus   0.00  time limit 1000:00 (1000:00)
         nss  depth   time  score   variation (1)
starting thread 1
                7     1.22   0.38   1. Rh2 Qd7 2. Rbh1 f5 3. gxf5 gxf5
                                    4. Rh5
         (3)    7->   1.22   0.38   1. Rh2 Qd7 2. Rbh1 f5 3. gxf5 gxf5
                                    4. Rh5
         (2)    8     1.63   0.30   1. Rh2 Qd7 2. Rbh1 f5 3. gxf5 gxf5
                                    4. Bh5 Bf7
                8     2.35   0.35   1. Rh4 Rec8 2. Rbh1 f6 3. Bh6 Bxh6
                                    4. Qxc7 Rxc7 5. Rxh6
                8     3.05   0.39   1. Bc1 Rab8 2. Bh6 Bxh6 3. Qxh6+ Ke7
                                    4. Qe3 a5 5. Rh7
         (3)    8->   3.05   0.39   1. Bc1 Rab8 2. Bh6 Bxh6 3. Qxh6+ Ke7
                                    4. Qe3 a5 5. Rh7
                9     3.28     --   1. Bc1
         (2)    9     5.66  -0.09   1. Bc1 Rab8 2. a3 b6 3. Bh6 Bxh6 4.
                                    Rxh6 e4 5. Bxe4 Bxg4
                9     6.33     ++   1. Rh4!!
                9     9.44   1.21   1. Rh4 Rec8 2. Rbh1 f6 3. Bh6 Bxh6
                                    4. Qxh6+ Kf7 5. Qh7+ Ke8 6. Qxg6+ Qf7
                                    7. Qe4
         (2)    9->   9.78   1.21   1. Rh4 Rec8 2. Rbh1 f6 3. Bh6 Bxh6
                                    4. Qxh6+ Kf7 5. Qh7+ Ke8 6. Qxg6+ Qf7
                                    7. Qe4
               10    12.11   1.21   1. Rh4 Rec8 2. Rbh1 f6 3. Bh6 Bxh6
                                    4. Qxh6+ Kf7 5. Qh7+ Ke8 6. Qxg6+ Qf7
                                    7. Qe4
               10    13.93     ++   1. Qh8+!!
               10    14.86  Mat08   1. Qh8+ Bxh8 2. Rxh8+ Kg7 3. Rh7+ Kxh7
                                    4. Bf6 Bxg4 5. Bxg4 e4 6. Rh1+ Qh2+
                                    7. Rxh2+ Kg8 8. Rh8#
               10    15.14  Mat07   1. Qxg7+ Kxg7 2. Rh7+ Kxh7 3. Bf6 Bxg4
                                    4. Bxg4 e4 5. Rh1+ Qh2+ 6. Rxh2+ Kg8
                                    7. Rh8#
         (4)   10->  15.24  Mat07   1. Qxg7+ Kxg7 2. Rh7+ Kxh7 3. Bf6 Bxg4
                                    4. Bxg4 e4 5. Rh1+ Qh2+ 6. Rxh2+ Kg8
                                    7. Rh8#
         (3)   11    15.61  Mat07   1. Qxg7+ Kxg7 2. Rh7+ Kxh7 3. Bf6 Bxg4
                                    4. Bxg4 e4 5. Rh1+ Qh2+ 6. Rxh2+ Kg8
                                    7. Rh8#
         (4)   11->  17.13  Mat07   1. Qxg7+ Kxg7 2. Rh7+ Kxh7 3. Bf6 Bxg4
                                    4. Bxg4 e4 5. Rh1+ Qh2+ 6. Rxh2+ Kg8
                                    7. Rh8#
         (3)   12    17.77  Mat07   1. Qxg7+ Kxg7 2. Rh7+ Kxh7 3. Bf6 Bxg4
                                    4. Bxg4 e4 5. Rh1+ Qh2+ 6. Rxh2+ Kg8
                                    7. Rh8#
White(1): ?
              time=28.63  cpu=284%  mat=0  n=38605294  fh=96%  nps=1348421
              ext-> checks=2122137 recaps=0 pawns=4659 pawn_sac=217591
              ext->  1rep=245531 thrt:20001 boos:0
              predicted=0  nodes=38605294  evals=3114783
              endgame tablebase-> probes done=0  successful=0
              SMP->  split=745  stop=50  data=9/64  cpu=1:21  elap=28.63

mate in 7 moves.



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