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Subject: Re: A possible DB analysis move

Author: Mike Byrne

Date: 21:05:48 07/27/02

Go up one level in this thread


On July 23, 2002 at 18:32:27, Robert Hyatt wrote:

>A few years ago, Komputer Korner had a "correspondence kup" match with Crafty,
>chessmaster and some other programs, playing a correspondence tournament.  In
>that match, Crafty found a wild sacrifice to play against Chessmaster, I think
>it was Nf6.  After searching for 24 hours or whatever the time limit was, Crafty
>saw a draw score.  And it saw a draw score for the next couple of moves.
>
>Right after Crafty played that move, Hsu sent me an email saying "brilliant
>move".  I told him Crafty only saw a draw.  He said "let it keep searching...
>DB Jr saw +2.5 very quickly."  Sure enough, a few moves later Crafty realized
>it was not just drawing, it was winning easily.
>
>I will try to find the game.  If anybody has it, perhaps _that_ position will
>be a good one to see how long it takes today's programs to find the move and
>find it is winning, compared to DB1 back in 1996...
>
>I will see what I can find...
>
>I think the event was called "the komputer kup korrespondence tournament" or
>something similar...


Crafty 17.14 SE (available by email to Mike Byrne @ mfbyrne_pa@msn.com)
finds the easy part Nf6 in 16 seconds , I will let it run overnight to see if it
turns positive


null depth set to 2/3 (min/max)
hash table memory = 96M bytes.
pawn hash table memory = 10M bytes.
EGTB cache memory = 30M bytes.

 Extension booster set to   76  :  76  :  225  (base:max:intensity)


one-reply extension..................0.75
 in-check extension..................1.00
recapture extension..................0.75
   pushpp extension..................0.75
mate thrt extension..................1.00
 singular extension..................0.75 (note : there is no singular or
recapture extension in this version)


Crafty v17.14 (2 cpus)

White(1): pon off
pondering disabled.
White(1): lea off
book learning disabled
result learning disabled
position learning disabled
White(1): st 60000
search time set to 60000.00.
White(1): st 6000000
search time set to 6000000.00.
White(1): [D] r1b1r1k1/1q3ppp/ppn5/2bNp3/P4B2/5Q1P/BP3PP1/R2R2K1 w - -
White(1): go
              clearing hash tables
              time surplus   0.00  time limit 100000:00 (100000:00)
         nss  depth   time  score   variation (1)
starting thread 1
                5->   0.13  -0.49   1. Bg3 Bd4 2. Rd2 e4 3. Qf4
                6     0.19  -0.68   1. Bg3 Bd4 2. Nc3 e4 3. Nxe4 Bxb2
         (3)    6->   0.41  -0.68   1. Bg3 Bd4 2. Nc3 e4 3. Nxe4 Bxb2
         (2)    7     0.74  -0.65   1. Bg3 Nd4 2. Qe4 Rb8 3. Bc4 Bf5 4.
                                    Qe3
                7     1.91  -0.38   1. Be3 Re6 2. Bxc5 bxc5 3. Qc3 Rb8
                                    4. Rd2
         (3)    7->   2.00  -0.38   1. Be3 Re6 2. Bxc5 bxc5 3. Qc3 Rb8
                                    4. Rd2
         (2)    8     3.19  -0.43   1. Be3 Be6 2. Bxc5 bxc5 3. Bb3 Rab8
                                    4. Rd3 Qd7
         (4)    8->   7.17  -0.43   1. Be3 Be6 2. Bxc5 bxc5 3. Bb3 Rab8
                                    4. Rd3 Qd7
         (3)    9     8.67  -0.40   1. Be3 Be6 2. Qg3 Kh8 3. Bxc5 bxc5
                                    4. Rd2 Qd7 5. Rad1
         (2)    9    16.20  -0.08   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bxf8 Kxf8
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qh8+ Ke7
                                    7. Qxh7
         (2)    9->  25.02  -0.08   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bxf8 Kxf8
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qh8+ Ke7
                                    7. Qxh7
               10    36.08  -0.30   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 e4 4.
                                    Qg3+ Kh8 5. Qc3 Bxh6 6. Bxc6 Bd2 7.
                                    Rxd2
         (4)   10->   1:27  -0.30   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 e4 4.
                                    Qg3+ Kh8 5. Qc3 Bxh6 6. Bxc6 Bd2 7.
                                    Rxd2
         (3)   11     1:55   0.00   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 Bd7
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qg5+ Kh8
                                    7. Bxf8 Rxf8 <HT>
         (2)   11->   2:34   0.00   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 Bd7
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qg5+ Kh8
                                    7. Bxf8 Rxf8 <HT>
               12     3:32   0.00   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 Bd7
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qg5+ Kh8
                                    7. Bxf8 Rxf8 8. Qf6+ Kg8 9. Qg5+ Kh8
         (3)   12->   6:24   0.00   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 Bd7
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qg5+ Kh8
                                    7. Bxf8 Rxf8 8. Qf6+ Kg8 9. Qg5+ Kh8
         (2)   13     8:46   0.00   1. Nf6+ gxf6 2. Bh6 Bf8 3. Bd5 Bd7
                                    4. Qxf6 Re6 5. Bxe6 Bxe6 6. Qg5+ Kh8
                                    7. Bxf8 Rxf8 8. Qf6+ Kg8 9. Qg5+ Kh8




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