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Subject: Re: Self-Play Experiments

Author: Mike Byrne

Date: 08:48:38 07/31/02

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On July 31, 2002 at 06:19:08, GuyHaworth wrote:

>
>Ernst Heinz reviewed all past self-play experiments, with one-ply difference in
>search-depth, in chess and other games.
>
>He also performed major self-play experiments:
>
>a) for his Ph.D.
>b) afterwards, at M.I.T.
>c) since - unpublished.
>
>ICGA_J v24.2 (2001) and ICCA_J v21.4 (1998) cover this.
>See also:
>    Advances in Computer Games, 9 - published by the Univ. of Maastricht.
>    Scalable Search in Computer Chess, Heinz, Vieweg Verlag ISBN 3-5280-5732-7.
>
>Heinz's objective was to show, with a high level of statistical confidence, that
>the 1-ply advantage in search-depth delivered decreasing advantage as
>shared-depth increased.
>
>I re-analysed his stats in:
>  7th Computer Olympiad Computer Games Workshop, Proceedings
>
>and it's clear that Heinz achieved his objective.
>
>Schumann has recently published similar results coming to the same conclusions.
>
>Caveat:  the experiments need to be carefully set-up to:
>
>a)  be repeatable by others
>b)  ensure that they do not import factors which 'colour' the results
>
>g

That's common knowledge - you don't need a PhD to figure that one out - just
play around with chess programs ;>)



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