Author: Russell Reagan
Date: 01:17:12 08/03/02
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On August 03, 2002 at 03:15:05, Joost Buijs wrote: >Don't forget Galahad, it uses bitboards and comes with full C++ sourcecode. >Also my own engine Nightmare uses rotated bitboards, this is a private engine >but i am willing to send you the sourcecode of the bitboard part. > >Joost If you are willing, I would like to see what kinds of bitboards you use in your board representation. For example, most engines have bitboards for: all pieces white pieces black pieces white/black pawns, knights, bishops, rooks, queens, and king then some rotated bitboards That seems to be the "standard" method, but some engines have extra bitboards or different ones entirely. Most use an offset based board with their bitboards too. I don't recall off the top of my head if there are any engines that use bitboard exclusively. Surely there is. I am currently doing some tests between different board representations, so I'm fiddling with different ideas, so if you wouldn't mind showing me your board representation, I'd appreciate it. Thanks, Russell
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