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Subject: Re: Somewhat O.T. Artificial Intelligence, Go and Computers.

Author: Uri Blass

Date: 03:24:33 08/05/02

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On August 05, 2002 at 05:18:06, Georg v. Zimmermann wrote:

>Nice article, thx for sharing !
>
>
>On August 04, 2002 at 17:26:21, Terry McCracken wrote:
>
>>In an Ancient Game, Computing's Future
>>By KATIE HAFNER
>>
>>
>>Part of the challenge has to do with processing speed. The typical chess program
>>can evaluate about 300,000 positions per second, and Deep Blue was able to
>>evaluate some 200 million positions per second. By midgame, most Go programs can
>>evaluate only a couple of dozen positions each second, said Anders Kierulf, who
>>wrote a program called SmartGo.
>
>Well that is not because Go is difficult, but because most Go programmers seem
>to try to use the Botvinnik "method". IMHO this will never work.

What is the botvinik "method"

I know no chess program who tried to use that method.
I remember that I read about his ideas but the problem is that there was no
clear definition of his ideas.

Uri



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