Author: Matthew Hull
Date: 11:34:00 08/07/02
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On August 07, 2002 at 00:41:32, Brian Katz wrote: >On August 06, 2002 at 16:54:37, Matthew Hull wrote: > >>On ICC, which engines perform best against strong humans at time controls >>greater than 30 0? Is there a way to find out? If not, maybe the programmers >>have observations. >> >>Thanks! > >On ICC I have two sign ons. >My own sign on is "Katzparov", where no computer chess program use is involved. >My computer account sign on is "Deep-Katzparov" >With this sign on I have been using Fritz 7. I was using Deep Fritz with a >single processor Pentium II 350 MHz 384 SD Ram. >I use the Time control of 5/12 against mostly Human opposition. I usually set >the Hash Tables to 32 MB. I also have the Nalimov 4 Disc set of Tablebases plus >some essential downloaded tablebase files, and some not so essential tablebase >files as well. This is a Chessbase GUI with Chessbase engines, so in all of the >games the moves must be manually entered. (Which by the way, I enjoy.) >Check out my record >Statistics for Deep-Katzparov(C) On for: 0 Idle: 0 > > rating [need] win loss draw total best >Bullet 2335 [3] 12 2 1 15 >Blitz 2833 388 30 34 452 2958 (31-Jan-2002) >Standard 2497 [6] 10 0 3 13 > >I do have Winboard with the Automatic play feature which I have only used for >Bullet with the Crafty 18.13 engine. The first.......Approx 197 wins and 10 >losses were by Deep Fritz (The Number of draws escapes me) >Most of these games were against Humans. Since then, I have been using Fritz 7 >which has been achieving some astonishing results. I have gotten more losses >with Fritz 7 only because I have been playing against more Computer programs. >Either way, 5/12 with 32 MB Hash Tables has been giving some tremendous results. >Sometimes I have to force Fritz to move when too much time has been used and ICC >time is running low.) I also set Fritz' clock to add 60 minutes to the Human >player's time on the Fritz Program. This way the opponent won't lose on time on >the Fritz GUI. It takes time to manually enter moves and the opponents Fritz >clock will run out of time. This will screw up the game results for your data >base. So rather than have to edit the game result later, I avoid that this way. > >Best >Brian Katz Brian, Thanks! Also, do you keep track of titled human opponents and their record against your engine? Regards, Matt
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