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Subject: Re: Crafty 17.16 SE Update A - is getting emailed tonight.

Author: maria clara benedicto

Date: 23:33:26 08/07/02

Go up one level in this thread


Hi Mike,

just a question bout default strength.

if i just use your new crafty 17,.16SE as is, without setting "krafty", what is
its strength?

pawngrabber or high_master?

thanks Mike,

regards

maria

On August 08, 2002 at 01:21:15, Mike Byrne wrote:

>To My Fellow Crafty Friends:
>
>Sorry for the delay - I was testing a change that ultimately did not work out
>well.  This was almost Crafty 17.17 SE ;>)
>
>
>"Crafty 17.16 SE a" is  available for for free via email to mfbyrne_pa@msn.com.
>Once you are on the list, there is no need to resubscribe.  You will continue to
>get free updates for as long as I feel like doing updates :).  Should you ever
>wish to be removed from the mailing list, simply type "remove" in the subject
>field and I will remove you from the list.
>
>Crafty 17.16 SE is an "unofficial" release of a modified "Crafty" chess program
>that is authored by and copyrighted by Dr. Robert Hyatt.  My changes are just a
>few lines of code of thousands and thousands of lines of code written by Bob
>Hyatt.  He is most gracious for freely sharing his chess program source with the
> world and without him - modified Crafty 17.16 SE simply does not exist.
>
>
>Crafty 17.16 SE Update A -
>
>We now have 16 predefined levels of play - winding its way from "pawngrabber" to
>"standard" by using the "krafty" command.  Each level has increased
>understanding of piece value and a deeper search.  To gain more flexibility,
>search depth was replaced by nodes searched in these predefined settings.  In
>addition levels "pawngrabber" through "high_master"  use the new option "dm"
><delay move> automatically.
>
>So that if you play a 5 3 game on any setting, it will respond as if it was
>playing a 5 3 game and not move instaneously.  The idea behind this is that in
>typical  low settings, the computer will often respond instaneously - which is
>not how a human opponent would play.  This will give the lower settings a more
>natural feel for the player.  With the 16 predefined settings, you work your way
>up through the different levels.  Each subsequent level has a better piece
>evaluation and and sees a about  twice as deep as the previous level.  The goal
>was to make the levels progressive in a natural stepping up process.  I estimate
>that each level has a difference of about 100 elo points - starting with
>"pawngrabber" at ~1000 ELO and ending with "high_master" at around ~2200-2300.
>The "IM", "GM" and "Standard Levels" do not have any restrictions on depth and
>would be considered  "professional" levels.
>
>Also, you would be please to note that Bob Hyatt indicated to me today in an
>email that he will incorporate the new "dm" command in his next "official"
>Crafty release.
>
>Type "dm" at the command prompt to see that this command works.  It may be set
>via the crafty.rc file - it is automaticaly set when you use the lower 13
>predefined krafty levels.
>
>
>I am only sending out one execuable as I modifed my compiler settings and the
>optimal settings now work for all processors.  If you find this version slower
>than previous versions - let me know.  It is the fastest version for my P4.
>
>Again, I believe the strongest "play" settings are:
>
>==================================
>crafty.rc file
>==================================
>
>booster 60 60 225
>ext in .75
>ext th .75
>ext rec .75
>ext p .75
>ext one .75
>
>===================================
>
>Some chess problems are solved faster by using these settings- but in most
>positions it will just take longer to to the same answer.:
>================================================
>booster 76 76 225
>ext in 1
>ext th 1
>ext rec .75
>ext p .75
>ext one .75
>================================================
>
>As always, you may be removed from this email list by simply responding to this
>email and typing "remove" in the "subject" field.
>
>Best Regards,
>
>Mike Byrne
>
>
>



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