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Subject: Re: I am still playing don't stop the match ... Aristarch

Author: Marc van Hal

Date: 05:44:28 08/08/02

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On August 07, 2002 at 18:34:16, Ferdinand S. Mosca wrote:

>I have tested the new Aristarch 4.4 of Stefan Zizproth against the world
>champion Junior 7 at 2hr/40moves+1hr/20moves+30min. Aristarch seemed to have
>the best time allocation based from a position. Like thinking long in an unclear
>position or something that needs time to get an upper hand. Easy moves are too
>easy too for this engine, it has a relatively high searched depth in the middle
>than in the endgame (maybe i got lost on the parameters, i did not use the
>default one), Junior has a high searched depth but Aristarch is right  behind
>there. This engine likes to attack the king. Here's some positions with unusual
>double digit time allocation in minutes.
>------------------------------------------------------------
>Junior 7 - Aristarch 4.4
>24... a6 (-0.10/15 17.50)
>[D]5rk1/p1q2ppp/2r3n1/3p4/Q2Bn3/P5P1/5PBP/1R1R2K1 b - - 0 23
>------------------------------------------------------------
>Junior 7 - Aristarch 4.4
>32... Qd7 (0.11/16 18:13)
>[D]3q2k1/6pp/p3np2/8/4r2P/PQ4P1/5P2/BR4K1 b - h3 0 31
>------------------------------------------------------------
>Junior 7 - Aristarch 4.4
>35... Re2 (0.09/15 10:07)
>[D]Q2n2k1/6pp/p4p2/8/4r2P/P2q2P1/5P2/B1R3K1 b - - 0 34
>------------------------------------------------------------
>Can't see Junior thinking long like this (double digit), well the game is played
>where a player can talk to arbiter at opponent's turn to move, under AMD Athlon
>xp 1600+, that one game was drawn in a rook and pawn ending at move 60.
>
>Regards
>Dinan

I gues you need fast hardware for having it play good
Maybe a program which indeed takes advantage of it
I played a match between Anmon and it and te results where not so superior
it also doesn't use the full hastables it gets when playing 30sec/movegames
 The games it won where actualy out mistake from Anmon
It has trouble to see moves which lockup a piece maby setting pins diferently
might help.
The score I had was  in favour for Anmon though
Strangely enough also
Which actualy  is strange Aristarch had trouble in finding some pins too
in some cases if it could choose to pin a piece or not it choose for the latter
Which made positions which it should win to a draw
The program also did not have all options in the Shredder5 interface
as mentioned in the readme file.
In the Arena Interface options did not even become active
But this are still only quick conclusions.
Perhaps i find some more conclusions later.

Regards Marc van Hal



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