Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Questions around EGTs

Author: Gordon Rattray

Date: 03:48:16 08/11/02

Go up one level in this thread


On August 11, 2002 at 05:46:36, GuyHaworth wrote:

>
>Sacrificing to reach 'EGT territory' and a guaranteed win has been seen several
>times.    The fact that EGT-wins are 'attractors' was noted in "3-5-Man Chess
>Maximals and Mzugs", GH/PK/JT/CW [ICGA_J v24.4, Dec 2001].
>
>"Any port in a storm" comes to mind.
>
>Others can add their examples but I can remember:
>
>a)  a Shredder game which folded down to KBBKN
>b)  Deep_Junior-Deep_Fritz (elimination match) Game 4 which folded to KRPKR
>    - as in ICGA_J v24.4
>    - you would expect KRPKR to be targetted relatively frequently in this way
>
>For an extreme example, put the bK on a1, the wQ on b3 and other force
>marginally winning for White elsewhere.  Then play 1.Qa2/b1/b2 KxQ ...
>
>
>Aesthetics are a personal thing:  one might say that watching the victor ditch
>surplus force to guarantee the win is aesthetic.  I would say that seeing small
>advantages turned more often by infallible play into wins adds to the
>aesthetics.

I agree that aesthetics are a personal thing.  I guess it's similar to whether
you like Karpov's style of play or Kasparov's, etc.

I personally like the sort of finishes that EGTs often produce, even if it
involves throwing surplus material away.  For me, it highlights a very logical
strategy.  Since chess involves finding the "best" move in the shortest amount
of time, getting into a situation where "perfect" play can be done almost
instantly sounds ideal.  It doesn't matter to me that shorter wins are sometimes
missed as there is no penality for this.

I also like the fact the computers often have their own way of doing things -
they don't have to play like humans. ;-)


>
>
>If the reward-system for chess is generalised from 0/0.5/1 to:
>
>    - draws scores 'd' points
>    - win scores 'd + w + a*moves_to_mate/b': w>=d, a >= 0, b>0
>
>then you are more interested in the quickest mate.
>
>[ As in the Argentina tournament with Hiarcs, (and football in the UK) I am in
>favour of creating better incentives to win:  I throw this in here! ]


I think that creating better incentives to win, such as the ones mentioned
above, would introduce more "luck" into the game, and hence spoil it.

For example, supposing that I noticed in an earlier round that a player falls
for a quick mate (e.g. White playing moves like e4, Qh5, Bc4, and Qxf7+ mate),
and I now face this opponent myself?  Should I attempt a similar mate, even
although I know that my moves could be punished if he/she plays more correctly?
If I play more sensibly, and take longer to win, I don't score as much...
despite play more correctly...

Also, given a level position, should I play a move that gives me a win, but only
if my opponent fails to spot a very subtle defence that would cause me to lose?

Chess would become more about risk taking, and gambling on what you may or may
not get away with against a given opponent.  And that's not what chess is about.
 The current scoring system 0/0.5/1 reflects the game better.


>
>
>There is an argument for training chess-engines to be more competent in
>endgames, either without EGTs completely, or with win/draw/lose EGTs only.  This
>would arguably improve their pre-EGT endgame play.
>
>The learning/evaluation process requires a definition of 'competence', and I
>have just proposed one such [ICGA Computer Olympiad 7 Workshop Proceedings,
>Maastricht 2002].
>
>
>The point about EGTs being 'unfair' in human-computer play has been raised more
>than once.  They are only literally 'unfair' if their use breaks a rule of the
>competition.
>
>However, I think there is an argument for giving the carbon side of the
>competition some bionic help against the silicon.  The October K-computer
>matches will have a sense of anti-climax if they are won by errors that others
>easily see.  One might argue that humans should have access (via computers) to
>opening-books and EGTs to level the playing field somewhat on the memory side.
>
>In my 'Bionic Chess', we could also allow the human a 'vet this move by N-ply
>search' service ... and more time than the computer gets.

I don't see anything wrong with "bionic chess".  However, for matches which are
termed such as "man versus machine", then it has to be just that - no adding or
removing to/from what we generally accept as being "man" or "machine".  So keep
the EGTs with the machine, and no PC asistance for the man (or woman ;-)).

Gordon


>
>g



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.