Author: fca
Date: 11:07:10 08/12/98
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On August 12, 1998 at 13:45:18, Tom Kerrigan wrote: >Basically the only reasonable way to do this is turn of "permanent brain" in >both programs. >This is not a perfect solution, but it's better than other things you can do, >like trying to balance CPU time... I agree. The reasons I believe it is imperfect are that: (1) You are differentially penalising the program that is better at anticipating the enemy's moves. This is not *necessarily* the program that would be better in a 2-machine match (though it probably is), as one program may even be tuned for a particular opponent insofar as anticipating *that one's* moves. I believe no one does this yet, but who knows in the future what may come... and, less importantly (2) even if CPU % was being balanced with permanent brain on, the human would not be getting the best time-value from his machine. This is because time spent by the program with the move is "more valuable" than time taken by the second one - after all, all of the second one's thinking may be about positions none of which can possibly occur. So to get the "best" combined playing strength, CPU time would need to be allocated differentially depending on who has the move. I have another but it is a bit far-fetched. Were your's the same, or do you disagree, or have any other ones, please? Also, what about factors other than permanent brain? Kind regards fca
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