Author: Marc van Hal
Date: 04:09:24 08/15/02
Go up one level in this thread
On August 14, 2002 at 13:59:48, John Merlino wrote: >On August 14, 2002 at 04:38:59, Marc van Hal wrote: > >>On August 13, 2002 at 22:02:18, John Merlino wrote: >> >>>On August 13, 2002 at 21:51:45, Timothy J. Frohlick wrote: >>> >>>>Vincent, >>>> >>>>Very nice graphics. I do find the position of the white pieces facing away from >>>>the fray to be very annoying. I will probably buy this program however. >>>> >>>>TJF >>> >>>That is an option for the True 3D pieces. By default, all pieces face the user, >>>to help with piece recognition. However, you can have them face each other. >>> >>>jm >> >>The pieces look nice espacialy the room with the dogs >>You should have created 3d enviourments for the other pieces too >>a Tournamenthall a classroom a Libary etc. >> but using bumb could make it even better >>So you get a real bumb effect of Iron,Marble,glass,wood etc >>Though with bumb the iron,Brass and Glass pieces will not improve >>But marble and wood will. >>An it aint much work to do >>Frank Quinsky did get pictures of chess pieces who can show you what I mean. >>And all the textures used you can find on his page too. >>Mabe you later on can come up with it >>After Chessmaster5000 there never came more piece sets avaiable. >>So nice to make it a habit. >> Regards Marc > >I'm not sure what you mean by "bumb". Do you mean "bump mapping"? If so, then >there are a few sets/boards that use bump mapping, but most of them do not. If >that is not what you mean, then I would like to see what you are talking about. > >We thought about adding "environments" to several other boards, but we didn't >want them to be too distracting. So, we just made a few of them and HOPED that >they wouldn't be distracting. :-) > >jm Ofcourse using bumb is bumbmaping but there are several ways of bumb maping But I mean (Give detail to the structure of the material used for the pieces) By the way i can see you used Lightwave for the models. Marc
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