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Subject: Re: Do the Pumpkins Explode when They are Captured?

Author: Marc van Hal

Date: 04:09:24 08/15/02

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On August 14, 2002 at 13:59:48, John Merlino wrote:

>On August 14, 2002 at 04:38:59, Marc van Hal wrote:
>
>>On August 13, 2002 at 22:02:18, John Merlino wrote:
>>
>>>On August 13, 2002 at 21:51:45, Timothy J. Frohlick wrote:
>>>
>>>>Vincent,
>>>>
>>>>Very nice graphics.  I do find the position of the white pieces facing away from
>>>>the fray to be very annoying. I will probably buy this program however.
>>>>
>>>>TJF
>>>
>>>That is an option for the True 3D pieces. By default, all pieces face the user,
>>>to help with piece recognition. However, you can have them face each other.
>>>
>>>jm
>>
>>The pieces look nice  espacialy  the room with the dogs
>>You should have created 3d enviourments for the other pieces too
>>a Tournamenthall a classroom a Libary etc.
>> but using  bumb could make it even better
>>So you get a real bumb effect of Iron,Marble,glass,wood etc
>>Though with bumb the iron,Brass and Glass pieces will not improve
>>But marble and wood  will.
>>An it aint much work to do
>>Frank Quinsky did get pictures of chess pieces who can show you what I mean.
>>And all the textures used you can find on his page too.
>>Mabe you later on can come up with it
>>After Chessmaster5000 there never came more piece sets avaiable.
>>So nice to make it a habit.
>> Regards Marc
>
>I'm not sure what you mean by "bumb". Do you mean "bump mapping"? If so, then
>there are a few sets/boards that use bump mapping, but most of them do not. If
>that is not what you mean, then I would like to see what you are talking about.
>
>We thought about adding "environments" to several other boards, but we didn't
>want them to be too distracting. So, we just made a few of them and HOPED that
>they wouldn't be distracting. :-)
>
>jm
Ofcourse using bumb is bumbmaping but there are several ways of bumb maping But
I mean
(Give detail to the structure of the material used for the pieces)
By the way i can see you used Lightwave for the models.
Marc



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