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Subject: Re: The Life and Times of Chessmaster

Author: John Merlino

Date: 12:02:08 08/17/02

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On August 16, 2002 at 23:47:27, Albert Silver wrote:

>On August 16, 2002 at 19:53:47, John Merlino wrote:
>
>>On August 16, 2002 at 19:05:09, Vincent Diepeveen wrote:
>>
>>>On August 16, 2002 at 15:38:13, John Merlino wrote:
>>>
>>>>On August 16, 2002 at 15:21:55, Vincent Diepeveen wrote:
>>>>
>>>>>On August 16, 2002 at 11:53:23, John Merlino wrote:
>>>>>
>>>>>the spirit of the argument is that if it would have worked for
>>>>>NT 4.0 it would work for 2000/xp too!!
>>>>>
>>>>>obviously we're not personally blaming you. ubisoft wasn't owning
>>>>>CM yet when 6000 was released, were they?
>>>>
>>>>No, they were not the owners. Nor were the people who Ubi Soft bought it from
>>>>(Gores Technology group), nor were the people that THEY bought it from (Mattel
>>>>Interactive).
>>>>
>>>>At that time Chessmaster was owned by The Learning Company and was released as a
>>>>Mindscape product. This was almost exactly four years ago.
>>>
>>>Wow, that sounds real weird. Buying a product from someone who doesn't
>>>own the rights on it. What happened that in the end ubisoft DID get the
>>>rights?
>>
>>All of the owners mentioned above had the rights to the program at the time they
>>owned it. I'm sorry if I made it sound confusing (or, rather, more confusing
>>than it already is). The Chessmaster product line is just one of many that were
>>sold when the above companies were sold. Here's the complete timeline:
>>
>>The Software Toolworks were the original owners of Chessmaster, first published
>>in 1986. The Software Toolworks bought Mindscape around 1991 and shortly
>>thereafter changed their name to Mindscape.
>>
>>Pearson PLC (a British publising congolmerate) bought Mindscape around 1993.
>>They owned many companies, so Mindscape was still a separate entity, wholly
>>owned by Pearson.
>>
>>Mindscape was then sold by Pearson to The Learning Company around 1995. The
>>Learning Company was based in Massachusetts and specialized in educational and
>>edutainment software.
>>
>>The Learning Company was bought by Mattel in 1998 and renamed to Mattel
>>Interactive (we actually merged with Mattel's software division). We've all
>>heard of Mattel, and their software division was riding high on huge Barbie game
>>sales. However, the executives of The Learning Company did an excellent job of
>>hiding how badly their company was doing overall, and less than a year later
>>Mattel Interactive was losing $1 million per day. Mattel's CEO, Jill Barad,
>>resigned less than 18 months later. From then on, Mattel tried desperately to
>>find a buyer for Mattel Interactive.
>>
>>In late 2000, Mattel Interactive was sold to Gores Technologies Group (an
>>American holding company that specialized in turning around financially troubled
>>companies, sometimes selling them, sometimes keeping them). The price was, for
>>all intents and purposes, "free". Actually, no cash was exchanged up front, but
>>I believe quite a bit of money in "future considerations" eventually traded
>>hands -- I really do not know.
>>
>>A few months later, after laying off a large amount of employees and cancelling
>>many projects that were currently in development, Gores DID turn us around. They
>>then sold us to Ubi Soft. The only internal development team that remained was
>>Chessmaster -- all other developers were laid off.
>
>Congratulations on making the squeeze on every turn. No mean feat that.
>
>                                          Albert

Basically, I consider it the effect of two things:

1) Being on the right product at the right times, and
2) Being good at flying under the radar....

jm



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