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Subject: Re: why write a fast chess program ?

Author: Uri Blass

Date: 12:39:14 08/17/02

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On August 17, 2002 at 14:26:55, Vincent Diepeveen wrote:

>On August 17, 2002 at 12:45:04, Uri Blass wrote:
>
>>On August 17, 2002 at 12:35:52, Dan Andersson wrote:
>>
>>>Pretty sure of yourself, are you? Would be interested to see you prove your
>>>statement. One thing first, how do you define bitboards?
>>>
>>>MvH Dan Andersson
>
>That is not enough. If nearly all of your evaluation code is
>using a 64 bits bitboard based approach then i would vote for
>it being called a bitboarder, if vaste majority
>of code would work on 32 bits processor too, then it's obviously
>a non-bitboarder.

By this definition it is clear that movei is not a bitboard
program.

Today the only place that I use often bit operation of 32 bits
is my move generator when I update my attack tables.

Uri



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