Author: Pham Hong Nguyen
Date: 19:44:58 08/17/02
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>i mean not null move , extensions or pruning of moves. I belive that all techniques you mention above as well as almost all others of chess are mimic the way of human thinking :) The problem here (AI problem) is that we don't know exactly how human finds out a move, thus, any algorithm which is so clear, exact will not be recognized as human way. >i mean if the program try only 2 moves in a position that can search very deep >and beats every human players. But how human can select only 2 moves? Perhaps, by using something like "nullmove" or "razoring" (cut off so stupid moves) ;)
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