Author: Uri Blass
Date: 18:50:07 08/18/02
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On August 18, 2002 at 20:54:47, Vincent Diepeveen wrote: >On August 18, 2002 at 19:53:18, Albert Silver wrote: > >it is a bad idea to design a testset for 10-15 seconds now >because by the time the testset is finished movei is improved 100 >times and will find everything under 1 second, not to mention the >already bugfixed other 100 engines. Also hardware increases, within >6 months when the new intel hardware and new SGI machines (with mckinleys) >get on the market it is completely outdated. I think that a good test suite should include both easy and hard positions. Avoiding tactical mistakes can be done also by better evaluation but I think that the advantage of big evaluation is overestimated because based on tests of peter berger movei is not without chances against yace(lost 40-10 at 30 5 time control) when movei knows nothing about pawn structure except knowing that more than one pawn in the same file is bad and knows nothing about mobility except knowing that having more moves is better. Yace is also better than movei in tactics and movei does not use hash tables to prune the tree. Uri
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