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Subject: Re: karpov - deep thought

Author: Robert Hyatt

Date: 19:03:47 08/18/02

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On August 18, 2002 at 11:13:20, Vincent Diepeveen wrote:

>On August 18, 2002 at 10:54:25, Uri Blass wrote:
>
>5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b LCTFIN04 (...h3!)
>h4h3
>
>without EGTBs what time do programs need to get an aboslute draw
>score for h3 here?
>
>So *search* till it is a draw score.
>
>another thing. with 500k nodes a second, chiptest/deepthought 1,
>only searched 8 ply and became computer chess world champion with it.
>

This is wrong.  We searched 8 plies at 20K nodes per second in Cray Blitz.
Logs for the 1983 WCCC event were published showing that.  Belle also
searched 8 plies in 1980... with a less efficient search going faster.

Deep Thought searched 10 plies in the first version I saw, and in 1989
they were reporting 11-12 plies.  I know.  I played them and was watching
their screen as we searched 10+ plies ourselves...



>This was in a time that every computerchess game was decided before
>move 25 or so, by major blunders from all computers.
>
>I do not see why this old software doesn't get put in the right contest.
>It was good when it was produced, not it is of course outgunned by a
>zillion times by modern software.
>
>>On August 18, 2002 at 10:38:19, Robert Hyatt wrote:
>>
>>>On August 18, 2002 at 09:06:02, Jorge Pichard wrote:
>>>
>>>>   Kasparov proved that he can defeat programs at fast time controls when he
>>>>defeated Deep Thought in a game/90 two games match in 1989. This program was
>>>>weaker than Deep Junior is today,
>>>
>>>How would you figure that?  Deep Thought produced a 2650 rating over 25
>>>consecutive 40/2hr games against GM players.  Anybody else done that yet?
>>>Not that I have seen.
>>
>>If we look at the games we can find tactical mistakes of deep thought that
>>the top programs of today have no problem to avoid.
>>
>>One example is that deep thought let judit polgar to draw because deep thought
>>did not detect repetitions in the last plies and there are more examples.
>>
>>I do not know about impressive moves of deep thought from games that the top
>>programs of today have problems to find.
>>
>>I also believe that humans today know better than they knew at the time of deep
>>thought so comparing rating is not convincing.
>>
>>It is more interesting to compare moves and I know of no impressive move from
>>deep thought from games(there are moves that the programs of 1990-1995 on the
>>hardware of 1990-1995 could not find but the programs of today on the hardware
>>of today are clearly better).
>>
>>Uri



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