Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: why write a fast chess program ?

Author: Robert Hyatt

Date: 19:57:11 08/18/02

Go up one level in this thread


On August 18, 2002 at 10:43:25, Vincent Diepeveen wrote:

>On August 18, 2002 at 01:46:37, Engin Üstün wrote:
>
>If i understand well you don't seem to see the problem.
>
>If a computer is just selecting 5 moves to search it will
>be 1500 rated at most. *at most*.
>
>Usually because the 1500 opponents forfeit or something.
>
>if you want to make a program that is as smart as a human,
>without searching as much as they do now,
>then you have a major problem, because you then you could also
>make a human from silicon, which is impossible.
>


Proof (or citations) for that last statemennt???

I think that "impossible" should be removed from your vocabulary.  You
use it too much, and generally incorrectly...




>Computerchips use true or false assumptions. Making human intelligence
>out of that is impossible. Even making software that is approaching that
>is impossible, because the software needs a true or false logic what
>to do in the 3d case :)
>


Again, a proof or citation to prove that?  Are you _sure_ that you don't
ultimately revert to 0/1 calculations?  Nobody _else_ is sure yet...


>>On August 17, 2002 at 23:07:08, Vincent Diepeveen wrote:
>>
>>>On August 17, 2002 at 15:02:45, Engin Üstün wrote:
>>>
>>>using 1-5 moves a position and ignoring the
>>>rest will give a 1500 rated engine because you might miss
>>>that mate in 1, or miss you lose a piece in 2 ply.
>>>
>>>Is that what you want?
>>
>>do you really believe that a GM calculate thausends and millions of positions to
>>find the best move ?
>>
>>do really believe that GM is stronger then amateur while he search faster ?
>>
>>i don't believe it!
>>
>>
>>>
>>>>i sad the most of programs today not all.
>>>>sorry but i want not discuss wich programs are fast or used bitboards.
>>>>
>>>>i meaned is not exist other ways to write a strong engine using selective
>>>>methods.
>>>>i mean not null move or extensions.
>>>>to try 1-5 moves per position not more and reduce the nodes and search tree
>>>>extremently.
>>>>problem is what 1-5 moves are there to try search.
>>>>i know that is a old idea, but i see nobody of programers are to try this way.
>>>>
>>>>programs been faster and faster, is that the only one way?



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.