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Subject: Re: Results of 112 engines in test suite "WM-Test" (100 pos) for download

Author: Albert Silver

Date: 07:16:26 08/20/02

Go up one level in this thread


On August 19, 2002 at 21:02:03, Albert Silver wrote:

>On August 18, 2002 at 20:54:47, Vincent Diepeveen wrote:
>
>>On August 18, 2002 at 19:53:18, Albert Silver wrote:
>>
>>it is a bad idea to design a testset for 10-15 seconds now
>
>From the response you both gave, I can see what I proposed was not well
>understood. Think of it this way: suppose you are running a blunder check at 15
>seconds a move. It notices that at move 27, with the engine at a mere 9-10 plies
>or so, the eval changed strongly. It didn't see anything at move 26. Of course
>this is because it is not thinking long enough, but you already know enough:
>there was an error done somewhere around move 22-27 probably. If it had been
>running at 3 minutes a move, it would have seen the problem at move 23. Now
>suppose the game goes 40 moves deep before the losing side resigns. If you do it
>at 3 minutes a move that means 80 plies or 240 minutes. In other words it will
>take 4 hours. If I take 15 seconds a move it is done in one hour,

That should be 20 minutes. Duh. Argument still stands as is though.

                                    Albert

>and I can MOST
>certainly find out where the blunder was in less than those extra 3 hours by
>manually checking the 5 moves I presume is where it happened.
>
>                                         Albert
>
>>because by the time the testset is finished movei is improved 100
>>times and will find everything under 1 second, not to mention the
>>already bugfixed other 100 engines. Also hardware increases, within
>>6 months when the new intel hardware and new SGI machines (with mckinleys)
>>get on the market it is completely outdated.
>>
>>nevertheless the collection in itself is a 1000000x better idea than what
>>the 'wmtest' guys did. i obviously love to receive the uri blass testset.
>>
>>>On August 18, 2002 at 06:27:08, Uri Blass wrote:
>>>
>>>>On August 17, 2002 at 23:14:12, Vincent Diepeveen wrote:
>>>>
>>>>>On August 17, 2002 at 17:43:15, Mike S. wrote:
>>>>>
>>>>>i hope you realized i put serious time in some positions
>>>>>of their testset, in order
>>>>>to find out that i have put more time in the positions than
>>>>>they have when i started emailing them about it.
>>>>>
>>>>>If they use the word time. they mean 'computer time'.
>>>>
>>>>I think that only computer time is needed to generate a good test suite.
>>>>I try to generate a good test suite based on games of movei in the 3th division
>>>>of the winboard programs but it is going to take time.
>>>>
>>>>I am going to put only mistakes when there is a difference of more than one pawn
>>>>between the score of yace after the move and the score of yace before the move
>>>>after long analysis.
>>>
>>>I don't think you need long analysis for this. Basically, if the eval drops
>>>significantly even after short analysis (10-15 seconds per move) you can be sure
>>>something happened either the last move or a few moves ago (maybe it only saw
>>>the problem a few moves after the blunder). When you see this sudden change, you
>>>can use your own judgement, with the help of an engine, to see what happened.
>>>You could then determine what the best move should have been, and whether it
>>>constitutes a good test move.
>>>
>>>                                          Albert
>>>
>>>>
>>>>I will be happy if there are people who are interested in helping me.
>>>>
>>>>Uri



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