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Subject: Re: UCI versus Winboard

Author: Bas Hamstra

Date: 05:28:49 08/21/02

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>>I agree that UCI might be ok for analysis. But as you said, not for games. In
>>UCI you dont even know when a game ended, you have to extract that information
>>from the last few moves. Also in long games the ammount of redundant data
>>exchanged between the engine and uci-interfaces gets unbearable for a purist.
>>And how pondering is handled - well - "creativity about different pondering
>>methods is almost impossible" just about says it all.
>
>Ok, to some extent I agree, especially about the game-result.
>
>>Winboard has the big advantage that you can implement part of the protocol, >>the engine already works fine. Winboard was here first. Winboard Protover 2
>>works great.
>
>>Now we only need to copy some of the nice ideas from UCI to winboard protover
>>3, like engine-setting dialog (I already posted a detailed proposel a while
>>ago) or hash fill status.
>

IF this happened (and the engine settings dialog IS great of course):

- It still would be less "robust" than UCI
- WB is still the same old bald spartanic WB, I get no info about which move it
is searching of how many, I can't display free format search info on the fly as
easy, etc.
- You still would have WB1 engines with ini-files, others would maybe not use
them, but the options dialog. Others both :-) In any case, not exactly an ideal
situation for the user.


Bas.






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