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Subject: Some thoughts about chess prodigies revamped by Chessbase news...

Author: Otello Gnaramori

Date: 05:32:20 08/21/02


...and a link with computer chess.

First of all a report found in :
http://chess.about.com/library/weekly/aa090299.htm

"8 Year Old Defeats Grandmaster
One of Britain's leading grandmasters was defeated by an eight year-old child at
the 3rd Mind Sports Olympiad earlier this week.

John Nunn, one of the U.K's top players, lost a five-minute "blitz" game to
David Howell, who is now the youngest person ever to beat a grandmaster.

The Mind Sports Olympiad, hosted by the Times of London, features competition in
a wide range of thinking games such as chess, bridge, and cryptic crosswords.

Howell's win over Nunn is not a one-time fluke. Several weeks earlier he beat
British women's champion Harriet Hunt in another fast time-control game.

Whether Howell will fulfill his early promise and mature into a great adult
player -- like other child prodigies such as Bobby Fischer and Sammy Reshevsky
-- remains to be seen. However, early indications are that Howell will become
one of the top players of his generation"

Follows the game (see http link).

Then some thoughts found here by Steve Howell :

http://c2.com/cgi/wiki?PatternsInChess

There are two basic processes in chess. "Searching" is where you literally play
out the game scenarios in your mind (if I move here, he moves there, etc.) A
basic min-max searching algorithm is pretty powerful even with a lousy
HeuriStic, and you can fine-tune it with alpha-beta pruning, and I'm sure there
are even better searching algorithms that my late-1980's intro AI class never
covered. :)

I would suppose that many young chess prodigies beat more experienced players by
being more agile and accurate in their mental searches for good moves.

The other process is "evaluation." A master can look at the configuration of a
board and determine, for example, that the knight in the corner is more
dangerous than the bishop behind the pawn, even if no immediate threats are
visible from the pieces. The master can immediately fit the layout of a board
into a context of some familiar pattern that he's already seen before. His
ability to evaluate the balance of power allows him to be more efficient in his
searching.

(follows a little digression on DB)
Now, DB took a while to reach its world title. Certainly, improvements were made
to its hardware, so that searching was more efficient. Hardware improvements
include both general processor speedups and customization of circuitry to
optimize calculations of particular heuristics.

(...)

-- SteveHowell


Opinions are welcome.

w.b.r.
Otello



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