Author: Uri Blass
Date: 08:15:15 08/21/02
Go up one level in this thread
On August 21, 2002 at 11:05:54, Robert Hyatt wrote: >On August 21, 2002 at 09:57:35, Uri Blass wrote: > >>On August 21, 2002 at 09:16:55, Gian-Carlo Pascutto wrote: >> >>>On August 21, 2002 at 08:52:18, Shaun Brewer wrote: >>> >>>>A 2 pawn difference seems quite high? >>>> >>>>Looking at the score in crafty for move 17 (white) crafty thinks it is down half >>>>a pawn does this not mean it might accept/play for a draw rather than continue >>>>and win the game? >>> >>>Yes. >>> >>>I personally hate assymetric evaluation. Makes the program unusable for analysis >>>IMHO. >> >>I also hate assymetric evaluation or preprocessing. >> >>I believe that I could do movei better by this trick but >>I do not like to do a fast change to solve some problem >>only to undo it later and write it in a better way that is not >>preprocessing. >> >>Uri > > >Unfortunately, humans are asymmetric also... > >Otherwise you would never attack. Why? You can attack and sacrifice if you evaluate the positional advantage as bigger than the material that you sacrificed. Uri
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