Author: Robert Hyatt
Date: 10:16:19 08/21/02
Go up one level in this thread
On August 21, 2002 at 11:15:15, Uri Blass wrote: >On August 21, 2002 at 11:05:54, Robert Hyatt wrote: > >>On August 21, 2002 at 09:57:35, Uri Blass wrote: >> >>>On August 21, 2002 at 09:16:55, Gian-Carlo Pascutto wrote: >>> >>>>On August 21, 2002 at 08:52:18, Shaun Brewer wrote: >>>> >>>>>A 2 pawn difference seems quite high? >>>>> >>>>>Looking at the score in crafty for move 17 (white) crafty thinks it is down half >>>>>a pawn does this not mean it might accept/play for a draw rather than continue >>>>>and win the game? >>>> >>>>Yes. >>>> >>>>I personally hate assymetric evaluation. Makes the program unusable for analysis >>>>IMHO. >>> >>>I also hate assymetric evaluation or preprocessing. >>> >>>I believe that I could do movei better by this trick but >>>I do not like to do a fast change to solve some problem >>>only to undo it later and write it in a better way that is not >>>preprocessing. >>> >>>Uri >> >> >>Unfortunately, humans are asymmetric also... >> >>Otherwise you would never attack. > >Why? > >You can attack and sacrifice if you evaluate the positional advantage as bigger >than the material that you sacrificed. > >Uri You don't know anyone that prefers to attack over defending? I can think of a few. Ditto for the inverse.
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