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Subject: Re: positions when deep thought blundered

Author: Robert Hyatt

Date: 10:40:32 08/21/02

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On August 21, 2002 at 07:53:40, Vincent Diepeveen wrote:

>On August 20, 2002 at 23:14:51, martin fierz wrote:
>
>But this is ?? BLUNDER moves. The most horrible to make. Moves that
>lose a game directly. I don't know a single engine that
>makes such moves anymore.

What do you know about the circumstances where those moves were played?
Anything at all?  IE we know that in the blunder against fritz in 1995, a
communication problem was directly responsible for it.  I saw them make at
least one other blunder due to a similar problem beyond their direct control.
I also saw _my_ program have its share of such problems, since we all used
simple modems and long-distance phone lines across the country.


> Crafty finds 3 instantly bad and
>one it to my amazement doesn't find. Says something about how bad
>crafty is (but if you look to its primitif evaluation you see
>why).

If it says "how bad crafty is" then what does it say about _your_
program?

IE for the last 20 games (standard time control, 60 10 or 30 30) we have
played on ICC, on hardware that probably favors you somewhat.  IE I would
rather use a dual 1.4 than a quad .7.

Crafty has won 10, drawn 5 and lost 5 vs diep.

Perhaps you should stop saying how bad Crafty is until you improve your
program enough to beat it more than it beats you?  It would look a bit
better then, when you make such ridiculous statements...



> Even then it solves 3 out of 4 positions. So it prevents
>3 clear losses there.
>
>I concluded the same as Uri. The level was so bad in these days
>that you won't find any good move like the programs play now.
>
>Take the rxc4 sacrafice of junior. We can explain why it plays it,
>but doesn't take away that it is a real good move.
>
>If you look to the 1997 match dbii - kasparov you won't find many real
>good moves. The majority is found within a second and kept by the
>current software generation. Some others which Seirawan comments with
>'!' do not deserve a !, because they are too simple to find. Like 2 ply
>moves which a very old genius version (called differently) from around 1986
>at my pc also finds under DOS instantly
>
>Best regards,
>Vincent
>
>>On August 20, 2002 at 20:36:02, Uri Blass wrote:
>>
>>>On August 20, 2002 at 20:27:18, martin fierz wrote:
>>>
>>>>this kind of test is fundamentally flawed by being 100% biased: you are
>>>>presenting a selection of positions where deep blue failed, in every single one.
>>>>of course, if a program of today solves a single one of these, be it by luck or
>>>>by better knowledge, it already looks good.
>>>>there are surely lots of positions where deep blue would look good in comparison
>>>>to a micro, but they are not included.
>>>>
>>>>for any meaningful comparison, you should get a set of test positions and run DB
>>>>and your micros over it. of course you can't do that now. but if you can't make
>>>>a meaningful comparison, the next best thing is to make none at all. not to make
>>>>a meaningless comparison :-)
>>>>
>>>>aloha
>>>>  martin
>>>
>>>The problem is that I know of no good moves that deep thought played and the
>>>micro cannot find.
>>>
>>>If I find a lot of blunders that deep thought played when most of the top
>>>programs of today avoid most of them when nobody can show me good moves of deep
>>>thought that most programs need hours to find them,then it suggest that deep
>>>thought was inferior relative to the programs of today.
>>>
>>>Uri
>>
>>1) you did not find "a lot" of blunders. you posted about 4.
>>2) your conclusion is completely invalid. i could do the same with ANY of the
>>top programs, and come to the conclusion that each single program is much worse
>>than all others. one example that comes to mind is the loss of tiger against
>>smirin, which probably all other top engines would have avoided, if i remember
>>right. i bet you can find 3 more examples like that if you try, and then
>>conclude that tiger is inferior relative to the top programs of today. which is
>>obviously just wrong.
>>
>>aloha
>>  martin



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