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Subject: Re: DEEP BLUES AVERAGE PLY?

Author: Robert Hyatt

Date: 17:25:24 08/22/02

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On August 22, 2002 at 18:22:56, Uri Blass wrote:

>On August 22, 2002 at 18:01:09, Robert Hyatt wrote:
>
>>On August 21, 2002 at 20:10:26, Mike S. wrote:
>>
>>>On August 21, 2002 at 11:07:58, Robert Hyatt wrote:
>>>
>>>>(...)
>>>>1.  They reported depth as 11(6) for example.  According to the deep blue
>>>>team, and regardless of what others will say about it, this supposedly means
>>>>that they did 11 plies in software, plus another 6 in hardware.
>>>
>>>When I looked at some of the logs, I had the impression that "11(6)" was
>>>reported most often, IOW. we can probably say that it was the *typical* search
>>>depth reported (except additional extension depths we do not know), in the
>>>middlegame, 1997. Would you agree with that from your study of the logs?
>>>
>>
>>I thought so.  But since the paper quotes 12.2, that would mandate that 12
>>must come up more often that 11.  I haven't gone thru each log in that kind
>>of detail as that is a recipe for a headache.  :)
>>
>>
>>
>>>Another thing I'm not sure of is: *When* could relatively safely be claimed,
>>>that DB.'s depth is reached again:
>>>
>>>a) when a current prog reaches at least 16 plies as a typical middlegame depth,
>>>   because some search techniques used now (which DB. didn't use), make up for
>>>   the missing ply (at least), or
>>>b) when 17 plies are reached, not earlier, or
>>>c) a program would have to reach more than 17 plies, because DB used much more
>>>   knowledge which current software probably does not yet use to that extent.
>>>
>>>I search for expert's opinions of *when* we can say something like "Yes, now
>>>with this specific performance [## plies etc.] we can safely say - as it's our
>>>*best guess*, since no direct head-to-head match is possible - that this new
>>>chess computer is better than Deep Blue was."
>>
>>I don't see any real way to do this.  IE take the following types of
>>programs and try to compare depths:
>>
>>1.  Junior, which uses a different definition of ply than everyone else.
>>They appear to search _much_ deeper than anyone else, based only on this,
>>but Amir has explained how he counts plies, and the bottom line is that
>>raw ply depth can't be compared.
>>
>>2.  Very dumb and fast program, with no q-search to speak of.  Since the
>>q-search is at _least_ 50% of the total tree search space, lopping that off
>>gets more depth.  But how to compare 14 plies with no q-search to 12 plies
>>with q-search?
>>
>>3.  lots of selective search extensions.  This program might only search
>>9 plies deep on average, but it extends the _right_ moves at the right times,
>>so that even though it is only searching 9 plies deep, it beats the "22-ply
>>searching Junior program" handily.
>>
>>4.  Lots of other variations.  The bottom line is that depth is not an easy
>>way to compare programs.  Neither is NPS.  Unless you see some _real_ depth
>>that is way beyond everyone.  Or some real NPS that is way beyond everyone.
>>
>>For example, we have had a couple of very fast/dumb programs compete over
>>the years, and they have managed to do very well, because their speed and
>>tactics overcame their lack of positional understanding, when playing the
>>opponents they drew in the ACM/WCCC events.  We have also seen very slow
>>programs out-play everyone.  But we are talking about programs that are
>>generally within an order of magnitude of each other.  Say 20K nodes per
>>second to 200K nodes per second.  If someone suddenly hits the scene going
>>200M nodes per second, then that is a serious number if it is real...  So
>>even though I generally say that comparing NPS is a bad idea unless you are
>>using the _same_ program, there are logical exceptions...
>>
>>>
>>>But the claim should be illustrated by somewhat convincing figures (node rate is
>>>not convincing enough IMO, although still impressive). Maybe the ply depth is; I
>>>know it's also no perfect comparison though. But we don't have anything better
>>>probably. A few positons/moves to compare are not enough.
>>
>>I think you have to look at results above all else.  IE for IBM, deep thought
>>totally dominated computer chess for 10 years, losing one well-known game.  That
>>is tough to do if you are not far better than everyone else.  Since their last
>>computer event in 1995, suddenly they started going 100X faster.  So they have
>>a significant boost there, unless you do as some do and conclude that the
>>extra speed means nothing.
>
>I conclude that it was not 100 times fasters.
>
>1)200M nodes is wrong based on the paper of Hsu.
>2)They suffered from lack of efficiency because they prefered
>to improve the evaluation and not to fix
>the efficiency problems.
>
>I will not be surprised if their nodes were eqvivalent only
>to 20M on a single PC that is also very good achievement.
>
>I also believe that they were better than the programs
>of 1997 even if you use the hardware of today.
>
>Uri


I don't believe they were only equivalent to 20M nodes.  Simply because I
know how strong deep thought was from first-hand experience.  But I don't
have access to the machine to do the same kind of testing I can do with
Crafty.  I _know_ how much faster I run on my quad than I do on a single
cpu.  And _anybody_ can measure that if they have a quad handy since the
source for crafty is available.

Unfortunately, we don't have that luxury with DB2.  But I find it very
difficult to believe that it was only a 20M machine effectively...
particularly considering that Hsu said more than once that he was driving
the chess processors at 70% duty cycle...



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