Author: Steffen Basting
Date: 11:47:23 08/23/02
Hello! My engine is currently reaching about 8 ply maximum under tournament time control (2h/40 moves). This is due to a branching factor of at least 3 and very often of about 10 or more. Isn't that too much? Do I have failures in move ordering (I am using MVV/LVA and 2 killers per ply)? When playing blitz games, my program reaches about 7 plies - this seems to be ok, but under tournament time control, 8 plies are surely not enough. Any suggestions how to trace a wrong move ordering? Thanks in advance, Steffen
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