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Subject: Branching factor

Author: Steffen Basting

Date: 11:47:23 08/23/02


Hello!
My engine is currently reaching about 8 ply maximum under tournament time
control (2h/40 moves). This is due to a branching factor of at least 3 and very
often of about 10 or more.
Isn't that too much? Do I have failures in move ordering (I am using MVV/LVA and
2 killers per ply)?
When playing blitz games, my program reaches about 7 plies - this seems to be
ok, but under tournament time control, 8 plies are surely not enough.
Any suggestions how to trace a wrong move ordering?

Thanks in advance, Steffen



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