Author: Dann Corbit
Date: 11:51:24 08/23/02
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On August 23, 2002 at 14:47:23, Steffen Basting wrote: >Hello! >My engine is currently reaching about 8 ply maximum under tournament time >control (2h/40 moves). This is due to a branching factor of at least 3 and very >often of about 10 or more. >Isn't that too much? Do I have failures in move ordering (I am using MVV/LVA and >2 killers per ply)? >When playing blitz games, my program reaches about 7 plies - this seems to be >ok, but under tournament time control, 8 plies are surely not enough. >Any suggestions how to trace a wrong move ordering? Not a terrible branching factor (3) though some programs do better. What techniques do you use in your program? Null move (and if so what sort)? Hash table should be used for move ordering before MVV/LVA and killers. Did you just neglect to mention it? Gaining only one ply from blitz to tournament time control sounds strange.
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