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Subject: Re: Looking for a

Author: Howard Exner

Date: 00:32:54 08/15/98

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On August 15, 1998 at 03:29:04, Howard Exner wrote:

>On August 14, 1998 at 02:39:43, Frank Schneider wrote:
>
>>Hi all!
>>
>>There are many testsuites where a best move has to be found and
>>I'm satisfied with the results Gromit gets. However, when playing
>>real games most losses are caused by making bad moves (and not by not
>>playing good moves).
>>
>>Is there a testsuite with positions where programs have find out that
>>a good-looking move is bad?
>>
>>Is there a testsuite where the best move does not win but is the only
>>move to assure a draw?
>>
>>Frank
>
>Here are a few positions where moves that appear good should be avoided.
>In every case playing the am (avoid move) will result in either missing
>a win or turning a draw into a loss.
>
>8/7p/R7/7k/8/p5K1/8/r7 b - - am a3a2;
>Q6n/8/8/8/8/6K1/pk6/8 w - - am Qxh8;
>8/1Q5n/8/8/8/2p5/7K/2k5 w - - am Qxh7;
>1kb5/8/p1p3p1/Pp1p1p1p/1P1P3P/5PP1/2PN4/5K2 w - - am=f3f4;
>8/5p2/p3p1p1/1pbkP2p/5P1P/1P4P1/P3KB2/8 w - - am Bxc5;
>1r6/5k2/p4p1K/5R2/7P/8/6P1/8 w - - am Kh5;
>8/6p1/1p5p/1R2k3/4p3/1P2P3/1K4PP/3r4 b - - am Rd5;
>8/8/6p1/3Pkp2/4P3/2K5/6P1/n7 w - - am e4f5; bm d6;
>8/8/6p1/3PkP2/8/2K5/6P1/n7 b - - am=g6f5; bm Kxf5;
>
>The first position will be the hardest for computers. The winning plan is
>to move the black king towards the a6 pawn.

sorry, that should be the a3 pawn.
>
>The next two are routine draws for those familiar with the draws
>of the rook and bishop pawns. I believe the ChessMaster programs
>avoid capturing the Knight in these two examples immediately. So
>de Koning must have included code for these. On todays faster hardware
>many programs will probably just calculate a win by avoiding the
>knight captures even without the knowledge code.
>
>The last two problems I now give Rebel 8 a tough time. Try number
>nine before number 8 as number 9 is one ply after.



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