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Subject: Re: strategy for a beginner

Author: Vincent Diepeveen

Date: 18:59:59 08/27/02

Go up one level in this thread


On August 27, 2002 at 18:13:17, Uri Blass wrote:

>On August 27, 2002 at 17:59:46, Vincent Diepeveen wrote:
>
>>On August 27, 2002 at 17:57:50, Uri Blass wrote:
>>
>>>On August 27, 2002 at 17:48:35, Vincent Diepeveen wrote:
>>>
>>>>On August 27, 2002 at 07:57:31, Uri Blass wrote:
>>>>
>>>>>On August 27, 2002 at 07:36:44, Arturo Ochoa wrote:
>>>>>
>>>>>>On August 27, 2002 at 07:12:04, Uri Blass wrote:
>>>>>>
>>>>>>>On August 26, 2002 at 17:37:56, Arturo Ochoa wrote:
>>>>>>>
>>>>>>>>On August 26, 2002 at 14:44:47, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On August 26, 2002 at 13:53:14, Dann Corbit wrote:
>>>>>>>>>
>>>>>>>>>>http://f11.parsimony.net/forum16635/messages/33526.htm
>>>>>>>>>
>>>>>>>>>It is better to play with the program against other opponents and not against
>>>>>>>>>itself to get a good estimate and not to play more than 2 games in a
>>>>>>>>>match(otherwise the problem can be aggresive learning and not lack of book).
>>>>>>>>
>>>>>>>>Hello:
>>>>>>>>
>>>>>>>>No, it is not better and it doesn't have any sense. As you declared in the long
>>>>>>>>thread below, you believe (but it is not demonstrated) that a engine with book
>>>>>>>>is not better than a engine without it.
>>>>>>>
>>>>>>>I did not say that engine with book is not better than an engine without it.
>>>>>>>
>>>>>>
>>>>>>>For you it is impressive to see the same game again and again.
>>>>>>>Not for me.
>>>>>>
>>>>>>The thing is to prove that a Book helps an Engine a lot to improve its level
>>>>>>during the Opening.
>>>>>>
>>>>>>The idea is not to have random books because it is not interesting.
>>>>>>
>>>>>>I agree that to say impressive must no be mentioned here.
>>>>>>
>>>>>>But, you seems to misvalue the remarkable fact of a tuned book for a chess
>>>>>>engine.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>chess programs cannot do it but they have the potential to do it if programmers
>>>>>>>improve them so I think that it is better to look at the positions when programs
>>>>>>>blunder in the opening and to make the right observation how to improve programs
>>>>>>>based on looking in these positions.
>>>>>>>
>>>>>>>Movei with almost no knowledge can find book moves by itself in big majority of
>>>>>>>the cases so I can only imagine what a chess engine with clearly better
>>>>>>>knowledge about search rules and about evaluation can do.
>>>>>>
>>>>>>Yes, then I should conclude that every engine including Pierre, MSCP, etc. can
>>>>>>solve the opening problems without almost any knowledge.
>>>>>>
>>>>>>If this were real true, I should ignore 50 years of theory.
>>>>>>
>>>>>>I don“t know what thing is called "Movei". I suppose is your private program or
>>>>>>so. If you declare that this program without knowledge can solve the big
>>>>>>majority of the cases, I would like to know what is "Big majority": 90%, 95%,
>>>>>>99%.
>>>>>
>>>>>I guess 90%
>>>>>
>>>>>>
>>>>>>I would be admired to believe that this program is competing at the same level
>>>>>>of Gandalf, Yace or Insomniac without requiring a tuned book?
>>>>>
>>>>>No
>>>>>It is not close to the level of yace
>>>>>
>>>>>A previous version that is at similiar level to the last version with a very
>>>>>small books of less than 1 kbytes(I have one book for white and one book for
>>>>>black)
>>>>>lost 40-10 against yace that used only defensive learning to avoid losing the
>>>>>same game twice.
>>>>>
>>>>>
>>>>>>
>>>>>>Are realizing about you are saying? The programmer should see the position where
>>>>>>the engine is blundering?
>>>>>>
>>>>>>This cannot solve the problem because you can have 1000000 positions where the
>>>>>>programs, "the Top Programs" and the amateurs blunders a lot and it is not a
>>>>>>problem of solving the position only. It is the problem of all the problem:
>>>>>>strategy.
>>>>>>
>>>>>>Tell me: how a program without knwoledge can solve strategical problems of the
>>>>>>openings.
>>>>>>
>>>>>>I would be admired.
>>>>>
>>>>>
>>>>>Strategy is often tactics+right evaluation if you search deep enough.
>>>>
>>>>In fact by definition it is the case that if evaluation is right
>>>>you only need 1 ply search depth to find everything :)
>>>>
>>>>However we all know, except Uri, that programs suck ass strategical and
>>>>positional. Of course Uri,
>>>>not playing himself at any significant level himself, and probably
>>>>himself always losing because he drops a piece somewhere; if you can't
>>>>understand that there are many games in this world which do NOT get
>>>>decided by dropping a piece, then obviously debating further makes no sense.
>>>
>>>Of course I understand that there are games that are decided not by material
>>>mistakes and I did not say that only material evaluation is enough
>>>or even that only piece square table is enough but the point is that
>>>often it is possible to translate positional advantage that
>>>the program does not understand to positional understanding that the
>>>program does understand.
>>>
>>>If you think that movei always like material then you have a big
>>>mistake.
>>>
>>>After 1.e4 d5 exd5 Nf6 movei plays by search d4 and not c4 inspite
>>>of the fact that c4 earns a pawn.
>>>
>>>>
>>>>On the other hand there is a lot of evidence in this world, which is so
>>>>evident, that just tactics do not matter at all, that it's amazing you
>>>>only believe in search depth.
>>>
>>>I did not say it.
>>>I said search depth+evaluation.
>>>
>>>Uri
>>
>>The important question in this is whether you find evaluation more important
>>than depth.
>>
>>What do you prefer. Diep 1999 at 20 ply in endgame or current diep version
>>at 14 ply in endgame?
>>
>>Simple question. 6 ply is a lot usual.
>>
>>Best regards,
>>Vincent
>
>I guess current Diep at 14 ply in the endgame
>Reasons:
>1)In endgame knowledge is relatively more important
>2)The plies may be misleading because of null move pruning and better evaluation
>may help to fins tactics faster.

Aha it seems i detected the error in your wording. It is a small
different way of how i interpret things. You say here litterary:
"better evaluation may help to find tactics faster".

I would see that not as seeing 'tactics better'. I would see that as
evaluation being more important than seeing a few ply deeper.

Tactics for me is seeing the beancounter go a ply deeper. So being
material up. If evaluation sees something sooner it has nothign to
do with material of course, but with the positional/strategical knowledge
of the evaluation.

DIEP - Woodpusher: Bxg7??    world champs 1999. Current version doesn't
consider it of course after several plies. In wcc 99 i lost. Most endgames
i searched around 20 ply deep there at bob's quad xeon, simply because
diep sucked in endgames at that time. If a programs evaluation is simple,
it is very easy to search very deep, becuase any capture gives a cutoff.

Best regards,
Vincent

>Uri



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