Author: Vladimir Medvedev
Date: 05:22:52 08/30/02
I am thinking on improving data representation and move generator in GreKo. Currently it is array/offset based code (very TSCP-like :) I believe it is very non-optimal. But I don't mean to rewrite GreKo from scratch and switch to bitboard representation (in the far future, may be... not now...). Which open source chess engines can give me a good example of NON-BITBOARD move generation/board representation ?
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