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Subject: Good NON-BITBOARD move generator?

Author: Vladimir Medvedev

Date: 05:22:52 08/30/02


I am thinking on improving data representation and move generator in GreKo.
Currently it is array/offset based code (very TSCP-like :)
I believe it is very non-optimal.

But I don't mean to rewrite GreKo from scratch and switch to bitboard
representation (in the far future, may be... not now...).

Which open source chess engines can give me a good example of NON-BITBOARD move
generation/board representation ?



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