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Subject: Re: Maximum possible move choices

Author: Robert Hyatt

Date: 04:04:56 08/16/98

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On August 15, 1998 at 20:28:11, blass uri wrote:

>
>On August 15, 1998 at 18:43:12, Robert Hyatt wrote:
>
>>On August 15, 1998 at 12:25:18, Komputer Korner wrote:
>>
>>>On August 15, 1998 at 11:30:45, blass uri wrote:
>>>
>>>>
>>>>On August 15, 1998 at 10:57:03, Komputer Korner wrote:
>>>>
>>>>>On August 14, 1998 at 00:59:59, Kai Lübke wrote:
>>>>>
>>>>>>On August 13, 1998 at 22:13:24, Danniel Corbit wrote:
>>>>>>
>>>>>>>What is the maximum possible count for legal moves from any position in a chess
>>>>>>>game?  Has anyone ever calculated this?  Can it be greater than 256?
>>>>>>
>>>>>>There are some strange positions which were posted to rgcc some time ago,
>>>>>>the weirdest of them allowing something like 229 (or so) legal moves.
>>>>>>I think this was the highest possible number (and is certain to crash just about
>>>>>>any chess program I have).
>>>>>>I suppose searching DejaNews will get you the posting.
>>>>>>
>>>>>>---
>>>>>>Shep
>>>>>According to Ken Whyld in Chess the Records maximum mobility is:
>>>>>With promoted pieces: 324 candidate moves
>>>>
>>>>324 is impossible
>>>>
>>>>An upper bound for the number of possible candidate moves:
>>>>9 queens:9*27=243
>>>>2 rooks:2*14=28
>>>>2 bishops:2*13=26
>>>>2 knights and king:3*8=24
>>>>243+28+26+24=321
>>>>This upper bound cannot be achieved because at most 1 queen can have 27 options.
>>>>313 is a better upper bound and it is possible to improve it
>>>>
>>>>>With no promoted pieces and 32 men on the board: 164 candidate moves
>>>>
>>>>27+28+26+24+8*4=137
>>>>(8*4 for pawns)
>>>>This bound cannot be achieved
>>>>
>>>>Uri
>>>>>
>>>>>--
>>>>>Komputer Korner
>>>
>>>Sorry I didn't question these.He must have included fairy chess rules. Someone
>>>else wrote a book listing the limits. I think the limit was 270 including
>>>promotions. I can't find the book now.
>>>--
>>>Komputer Korner
>>
>>
>>this was beat to death a year or two ago in r.g.c.c or r.g.c.  the max was
>>something like 219 or some such number...  There are realistic constraints that
>>may make even this not possible, because to reach this max, one side has only
>>a king, the other side has a bunch of pieces.  He must not be able to capture
>>the opponent's king, of course.
>>
>>In this case, I'd bet way less than 219...  but I don't recall the discussion,
>>since it isn't an issue in any of my programs, not having arrays dimensioned
>>to some such limit..
>What is the practical max(If you check a big database of 1,000,000 games)?
>
>Uri


I did this a couple of years ago when we had the discussion on r.g.c when Cray
Blitz was still "active."  I was curious if our 128 word limit (we were
generating moves in a vector-method, and the C90/T90 has 128 word vectors) was
a problem.  In going thru a pretty large PGN games collection, 128 was never
exceeded.  But I didn't pay any attention to the max that occurred, only whether
or not it would blow out our 128 word vector length.  It didn't...



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