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Subject: Re: 0x88 vs. Bitboard

Author: Jeremiah Penery

Date: 14:24:42 08/30/02

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On August 30, 2002 at 15:20:36, Robert Hyatt wrote:

>On August 30, 2002 at 11:52:09, Miguel A. Ballicora wrote:
>
>>On August 30, 2002 at 08:26:27, Omid David wrote:
>>
>>>What's the latest on the "0x88 vs. Boitboard"? Is bitboard still the most
>>>popular implementation among the top programs? (while Crafty uses bitboards,
>>>Ferret and DIEP use 0x88 if I remember correctly, right?)
>>
>>Ferret does not use 0x88, it uses pre-generated tables according to Bruce
>>Moreland.
>>
>>Miguel
>
>
>I thought he had said he used 0x88 for the board representation, but that
>he didn't use it for move generation because of the pre-generated tables
>you mentioned...

From http://ccc.it.ro/search/ccc.php?art_id=189800 :

Ferret's board representation is an array of 64 squares. Each element is pretty
big. Move generation is accomplished by use of a move table, much expanded from
the system used in Gnuchess.

Gerbil's board representation is 128 squares, so it can use 0x88.



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