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Subject: Re: Crafty PVS question

Author: Bo Persson

Date: 03:24:18 08/31/02

Go up one level in this thread


On August 30, 2002 at 18:42:40, Omid David wrote:

>On August 30, 2002 at 17:39:27, Gian-Carlo Pascutto wrote:
>
>>On August 30, 2002 at 17:37:25, Patrik wrote:
>>
>>>Difference is that Crafty used alpha instead of value when it re-searches.
>>>Is there any reason to use alpha instead of value?
>>>Using value which is greater than alpha seems to cause more cutoffs than using
>>>alpha.
>>
>>If you get a fail high on the first search and a fail low on the second (*),
>>you will lose your PV's. This does not happen if you do the research with
>>alpha.
>>
>>(*) If you think this can't happen, you haven't been doing chessprogramming
>>long enough.
>>
>>--
>>GCP
>
>If you take a look at Aske Plaat's PhD thesis "Research Re: Search and
>Re-search" and his numerous other publications, you'll notice that on many
>occasions his results are not substanciated enough in practice.
>
>For example he conducts all his experiments (on 20 test positions, depth 8) in
>brute force fixed depth search, which is extinct nowadays (even in 1996, who
>didn't use a form of variable depth search?).
>

That was done to get numbers that were easy to compare (I think he says so too).
If you have extensions and pruning in the tree, *any* changes to the tree will
affects its size. Even a seemingly random event in the search can get an
extension triggered or not. So to have a stable base for his measurements, he
disabled most stuff, and ended up with a fixed depth search. This somewhat
reduced the usefulness, but it *did* produce a result.


I have seen that a simple thing like recoding quicksort for the move list can
affect the tree size by 50% in one particular test position. The sorting was
still correct, but moves with the same preliminary score ended up in a different
order.



Bo Persson
bop2@telia.com



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