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Subject: Re: developing Junior (and other pro programs)

Author: Vincent Diepeveen

Date: 09:44:35 09/03/02

Go up one level in this thread


On September 03, 2002 at 06:12:26, Uri Blass wrote:

>On September 03, 2002 at 05:29:37, Omid David wrote:
>
>>On September 02, 2002 at 20:37:35, Vincent Diepeveen wrote:
>>
>>>On September 02, 2002 at 13:42:18, Omid David wrote:
>>>
>>>>On September 02, 2002 at 13:34:16, Robert Hyatt wrote:
>>>>
>>>>>On September 01, 2002 at 17:08:58, Omid David wrote:
>>>>>
>>>>>>On September 01, 2002 at 12:08:21, Uri Blass wrote:
>>>>>>
>>>>>>>On September 01, 2002 at 11:55:32, Vincent Diepeveen wrote:
>>>>>>>
>>>>>>>>On September 01, 2002 at 10:20:08, Uri Blass wrote:
>>>>>>>>
>>>>>>>>if you search for aske plaat you will find his stuff on
>>>>>>>>mtd online probably. i'm amazed that you don't understand
>>>>>>>>that Frans is using nullmove.
>>>>>>>
>>>>>>>I know that he is using null move but I do not use null move when I search the
>>>>>>>line that is in the previous pv because I consider it a waste of time.
>>>>>>>
>>>>>>>Null move is for prunning illogical lines.
>>>>>>>
>>>>>>>The pv cannot be illogical line so the only case when I can save nodes by null
>>>>>>>move pruning when I am in a pv line is when the position is zugzwang.
>>>>>>>In other words I can save nodes only if null move pruning is wrong.
>>>>>>>
>>>>>>>I understood that MTD says that the pv may be wrong but the first ply of the pv
>>>>>>>is always right so it does not make sense to prune after Nc6.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>It depends on what you want; if you want "the first move, only the first move,
>>>>>>and nothing but the first move", then use MTD(f). But if you also want the PV
>>>>>>(as most of us do), avoid it.
>>>>>>
>>>>>>The use of null-move pruning follows the logic behind each method: In MTD(f),
>>>>>>you only want the first move, so you are free to use null-move pruning even in
>>>>>>the PV, something you shouldn't do in regular NegaScout/PVS.
>>>>>
>>>>>You are not thinking this thru clearly.  null-move on the PV makes perfect
>>>>>sends.  You are searching one ply different.  It might suddenly change things
>>>>>in a significant way and null-move is the fastest way to dismiss a bad line,
>>>>>whether it was part of the PV from the previous iteration or part of some
>>>>>non-root move that is hopeless.
>>>>>
>>>>>You should try it in a program, doing it everywhere and only doing it on non-
>>>>>PV searches.  I think you will be surprised.  I was.  The comments in main.c
>>>>>should explain when I made this change myself after someone (Bruce I think)
>>>>>suggested it and testing proved him correct.
>>>>>
>>>>>
>>>>>
>>>>>>
>>>>>>P.S.
>>>>>>Aske Plaat first introduced MTD(f) in his 1995 article "An Algorithm Faster than
>>>>>>NegaScout and SSS* in Practice" available at
>>>>>>http://www.cs.vu.nl/~aske/Papers/hk.pdf
>>>>>>
>>>>>>For a more intuitive explanation, look up http://www.cs.vu.nl/~aske/mtdf.html
>>>>>>
>>>>>>Plaat suggests that MTD(f) is faster than NegaScout, but he researched only
>>>>>>fixed-depth full-width trees. I haven't seen any publication concerning MTD(f)'s
>>>>>>behavior in variable depth trees (e.g. using null-move pruning).
>>>>>
>>>>>
>>>>>I suspect it is "break even" once you get it right.  NO way to avoid at least
>>>>>two searches, and, in general, more than that.  Which means that with a program
>>>>>with a complex evaluation, the researches are going to cause problems and make
>>>>>it catch up to PVS or even pass it.
>>>>>
>>>>>I think that for normal programs, they should be equivalent if they are both
>>>>>implemented with the same skill and development time.
>>>>
>>>>Actually I think MTD(f) needs more time for fine tuning. For example, you have
>>>>to adjust the evaluation function to a good degree, since the behavior of MTD(f)
>>>>can change to a great extent depending on the eval function; while PVS isn't
>>>>that dependant on the eval function.
>>>
>>>It is the opposite. MTD works for idiotic random tree searches (especially
>>>not having a qsearch like in aske's experiments that's the case).
>>
>>This confused me for some time: didn't Aske use at least qsearch? He speaks of
>>fixed-depth full-width trees, but even there (in such a brute-force framework)
>>lack of qsearch doesn't make sense. What's the point if I capture your piece and
>>don't see the recapture in the next ply...
>>
>>
>>>Also
>>>for programs who are very bad in ordering moves and have huge overhead
>>>otherwise to determine a good PV (which i get with PVS directly out of
>>>hashtable already, like if score drops it doesn't take that much
>>>time here for example, where others take ages when score drop which
>>>i explain by a program that needs too much overhead). If you have pawn = 32
>>>then MTD works great of course.
>>>
>>>If you have pawn = 1 it works EVEN better.
>>>
>>>the more silly your evaluation the better. of course major bugs which cause
>>>big deviations in evaluation are not very good.
>>>
>>>However fritz is well tuned.
>>>
>>>But by far best working is just returning material
>>>  pawn=1
>>>  knight=bishop=3
>>>  rook=5
>>>  queen=10
>>>
>>>try it with these piece values. then compare all algorithms. you'll see,
>>>MTD will outperform *anything* with simple evaluations.
>>
>>With simple evaluations (material only) I think you are right. Such experiments
>>will be closer to Aske's ones.
>>
>>Once I worked for some time on the MTD(f); my major problem was the odd/even
>>problem of the evaluation function. Although using the value of two plies ago
>>(instead of last ply) minimized this problem, I still got better results with
>>the PVS. Well, but maybe I didn't spend enough time on that...
>
>I prefer not to work about something that can cause me to lose information and
>it is not clear if it is better.
>
>Not having correct pv is losing information.
>
>Even if Vincent is right and MTD(f) is good for Movei of today because of it's
>simple evaluation I still prefer not to try it because I expect my evaluation to
>be changed in the future and I do not like the idea of working on something only
>to undo it later.
>
>Uri

I do not know how you program, but switching diep from PVS to MTD
used to be a single flag. I'm not lazy evalling nor forward pruning,
so there didn't change much in qsearch either for me. Sincethen i
ignored the #define and i wold need another few minutes of modifications
to test again with MTD. It's real simple.

We talk about a couple of tens of lines only.





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