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Subject: Re: simple proof of > 2.0

Author: Robert Hyatt

Date: 16:01:22 09/04/02

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On September 04, 2002 at 17:48:19, Gian-Carlo Pascutto wrote:

>On September 04, 2002 at 15:01:55, Robert Hyatt wrote:
>
>>On September 04, 2002 at 14:49:53, Vincent Diepeveen wrote:
>>
>>>On September 04, 2002 at 14:24:47, Robert Hyatt wrote:
>>>
>>>With YOUR method it is very easily possible to get always
>>>> 2.0.
>>>
>>>The easy case is a program that gets a speedup of about 1.9
>>>and profits just a bit more than 5% from a filled hashtable.
>>>
>>>That's by definition > 2.0 then.
>>
>>No, that is by hand-waving > 2.0.  Because the serial search would
>>_also_ profit by the filled hash table and run faster.
>>
>>Try again...
>
>The problem is that one position influences the other. They are
>not independent measurements, but your article is based on the fact
>they are.
>
>--
>GCP


And does it not say that?  Wasn't the _base premis_ to measure the speedup
during a _game_???  If you can define a better methodology that I did, by all
means do so and I'll try to use that next time.  However, the issue was
speedup in a game, and in a game _all_ the positions, and as a result all
the speedups, _are_ related...

And I do _not_ see any problem with that, from any scientific perspective I
can think of.  I asked a question.  I formulated an experimental setup to
answer the question, I ran the experiment, and reported the results...

If Vincent doesn't like the "game" measurement, he can use my PhD dissertation
data instead, which was 5 ply searches on 1 to 16 cpus...  I think the peak
speedup was 9.0 on shallow searches on unrelated positions....




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