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Subject: Re: what are the most important Six man tablebases?

Author: Tony Werten

Date: 16:08:58 09/06/02

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On September 06, 2002 at 18:50:23, Dieter Buerssner wrote:

>On September 06, 2002 at 17:17:55, Tony Werten wrote:
>
>>On September 06, 2002 at 16:58:50, Dieter Buerssner wrote:
>>No problem. Point is that kppkpp itself will not help you so much. It might say
>>you are winning, but chances are very small you'll checkmate with the 2 pawns so
>>you need the conversions as well.
>
>I am not sure. I have no experience with 6-men TBs (besides KNNKNN, which is the
>smallest download, and which I used for some tests. But this has obviously no
>practical relevance). I am well aware of the TB problems with 5-men TBs and
>missing conversion cases. In all such 5-men positions I checked, my simple code
>did work well, and never spoiled a win into a draw. (Various things, how to
>avoid those probs have been repeated in CCC). Perhaps, to stay with this
>concrete example of kppkpp, it will be much more difficult. I could imagine (but
>I cannot check - who can?) that there may be very difficult to win lines that
>transform to kqpkqp. Perhaps here, the methods helpful in 5-men TB positions
>will fail. Still, I would think, that in the big majority of cases, the missing
>conversion TBs, should not hurt.

In most cases of kppkpp an engine would manage to find the win. That would be
called ~kppkpp wich would be a lot smaller. (Bittables would suffice)

But egtb's are meant to give the distance to mate, wich wouldn't be true with
~kppkpp. And it's the exception that would upset people.

Tony


>
>>>BTW with these 6 man tables you probably need a 16 bit counter for distance to
>>mate, making them twice as big. (You could do with less extra bits but that
>>would kill your compression I think)
>
>I don't totally agree, here, but I see your point. I think, using 16 bit
>counters will obviously boost the compression ratio - all those leading zero
>bitr. If another more compact encoding is used, (say 10 bit is enough) the
>comression will be worse. The overall result may still be similar (you save
>those 6 bits, but compress worse. Compared to configurations where 8-bit is
>enough: 10/8 is not such a big factor ... But, of course, much will also depend
>on the compressing scheme, and on the actual distribution of the distances to
>mate).
>
>Regards,
>Dieter



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