Author: fca
Date: 16:06:59 08/18/98
Go up one level in this thread
On August 18, 1998 at 08:40:19, Bruce Moreland wrote: >On August 18, 1998 at 03:34:05, fca wrote: >>Say the mathematical point expectation for Ferret per game against this >>opponent is 0.51. >>So, how much advantage does the punter have from the ability to "walk away" as >>soon as he is "ahead" (whatever "ahead" means - let us forget grading as then >>the question is too complex for me)? Is this an advantage at all? Please >>ignore all psychological considerations, this is a "straight" ( ;-) ) >>math-chess question. >If I really was scoring 51% against the pool in individual games, but the >members of the pool want to win matches, not games, and I will accept any >request for a game, and never make my own requests, then I will lose most of the >matches. Assuming no draws (bad assumption, but this just changes the numbers, >but not what they mean) No need for this assumption, as draws could be ignored in analysing the sequence since they *cannot* affect the outcome of a series match whose duration is solely determined by one, single-minded ("I must win") combatant. Of course then we need to state 51% is the expected game-score _ignoring draws_. I'll interpret*everything* that follows with this simplification (please also do)... I guess this is what you meant also. >, and that everyone will stick around for exactly three games >, or until they are ahead if earlier >, or until they can't win also if earlier than 3 >, I get the following >breakdown, W being a win for them and L being a loss for them: >49% W (win) >26% LL (loss) >13% LWL (loss) >12% LWW (win) >So in this case I lose about 61% yup, 61.2451% exactly. >of the matches even though I win 51% of the >games. It can only get worse if they are willing to play more games. Absolutely correct. (a) Does the 61%-type number tend to 100% as progressively longer (finally indefinite length) sequences are permitted? If not, to what number (clearly a function of the 51%-type number) does it asymptote? >So I think that if it is your goal to win a match, it is a major advantage to be >the one who decides when the match ends. Also of course correct. But now here is the build-up question... it is "random-walk" stuff as you probably knew. (b) What is the *minimum* game-winning % ignoring draws (i.e. the number that earlier was deemed to be 51%) (hereafter abbreviated to GWPID) that gave Ferret at least a 50% expected match result against such a strategy in such a match of *indefinite* duration? If the answer to (a) was "yes", some might suggest the answer here will need to be GWPID=100%. A *very* relevant question IMO, as the GWPID, together with data on draw frequency for that opponent (I postpone the 'pool' concept, please, which Bruce introduced - let me understand the single opponent problem first), translates into a direct ELO difference through a well-known integral (or look-up table). To show goodwill, I compute the answer x to (b) in the 3-games-at-most case ;-) (1-x) + x*(1-x)^2 <= 0.5 ( where 0 <= x <= 1 ) which on solving the cubic and disregarding the two false roots gives x= 59.6968283237+% So, if Ferret's GWPID is >= 59.6968283237%, Bruce is "OK" to promise the opponent 3 games (ignoring draws, here as ever) with the opponent having the option to truncate earlier if he chooses. By "OK" is meant, Bruce has at least 50% chance of winning the match. For skeptics >> 40.3031716763% W 09.6968283237% LWW -------------- 50.0000000000% All I ask here is the extension of this to the general case i.e. W + LWW + LWLWW + LLWWW + LWLWLWW + LWLLWWW + LLWLWWW + LLWWLWW + LLLWWWW 1 3 ----5---- -------------------7------------------- etc. Note it is the number of outcomes for each match-length that is the key, as each will always have the same basic composition. i.e. If 2k-1 is a match length (they are laways odd of course) then there will be k "W"s in it and k-1 "L"s in it. So if the GWPID=x, each constituent of the 2k-1 long match will have a probability of x^(k-1) * (1-x)^k. So, how many different flavours of (2k-1) length match are there? Length of match Number of ways match could be that long 1 1 3 1 5 2 7 5 ' ' 2k-1 ??? Get me "???" as f(k), (the "never ahead until" problem) and I'll sum "our" series... I tried to see a quickie fit, but I am tired, so it might actually be easy (I suspect it is not). >Which is one reason I don't want to >play a non-specific number of games against Morovic, I might add. Good reason. I wondered whether his name would be mentioned.. ;-) btw This sub-thread is not reserved for Bruce or myself AFAIK. Dann, Dan, someone else? Kind regards fca PS: This is unrelated mathematically, but it "sounds" analogous. Draws are ignored for *all* purposes (i.e. as if they never occurred). Say I score <50% against Ferret (number is not critical here - say 49%), but have the right to an match of upto N games which only I can truncate at any earlier point. We bet (always evens) 1 chekel on the first game, 2 on the 2nd, 4 on the 3rd, 8 on the 4th and so on (the "doubler's strategy"). Assume I have an endless supply of chekels. Since I have the right to end at any time, I clearly have an advantage because as soon as I win I can quit and I will be ahead (as 4 > (1+2), 8 > (1+2+4) etc.). So, how much should I pay you for the privilege of such a match (veniality assumed on both our parts)? My expectation in chekels if I stop as soon as I win is less than many might imagine: 0.49*1 + 0.51*0.49*(-1+2) + 0.51*0.51*0.49*(-1-2+4) + .... to N terms = 0.49 * (1 - 0.51^N) / (1 - 0.51) = 1 - 0.51^N So, if we set N=3, and if I paid you more than 0.86735 chekels for the privilege of such a match, I'd have been diddled. If we set N=infinity this rises.... to just 1 chekel. Of course I have better strategies... like waiting till I am J > 1 game ahead, for example... now the fun maths starts... And the value of GWPID starts playing a big role. Please feel free to take a punt here too... Till next time.
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