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Subject: Re: what are the most important Six man tablebases?

Author: Uri Blass

Date: 01:42:25 09/07/02

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On September 07, 2002 at 04:40:44, Uri Blass wrote:

>On September 06, 2002 at 21:23:44, Robert Hyatt wrote:
>
>>On September 06, 2002 at 18:57:50, Uri Blass wrote:
>>
>>>On September 06, 2002 at 18:48:01, Eugene Nalimov wrote:
>>>
>>>>Actually, I generated all 3+3 and 4+2 pawnless tables but two; twose last two
>>>>are being generated right now.
>>>
>>>I think that some of these are not interesting.
>>>For example it seems clear that KQQQ vs KN is always a win for the stronger side
>>>except cases when the position is a stalemate.
>>>
>>>Uri
>>
>>
>>Right, but you gotta have them to generate KPXX vs KX where X=anything...
>
>Only if you care about the exact number of moves.
>You can have tablebases of distance to mate or conversion for KQQQ vs KN that is
>not a stalemate.
>
>I agree that it is simpler to generate KQQQ vs KN than not generating it and
>thinking how to change the source  code of the move generator later.
>
>Uri

should be tablebase generator and not move generator.

Uri



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