Author: Roy Brunjes
Date: 06:56:52 09/07/02
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On September 07, 2002 at 03:18:21, Stuzzi Kadent wrote: >On September 07, 2002 at 03:06:34, Roy Brunjes wrote: > >>An annoying thing about CM9000 is that when you go to the Game Room (for >>example), immediately the CPU is used 100% even though a game has not yet >>started. Try it -- click New Game and see that even before your (White's) first >>move, the CPU is 100% used. >> >>This is poor design in my opinion ... it means that I must exit CM 9000 each >>time I want to temporarily go do something else otherwise my system is S-L-O-W >>due to CM9000 eating all the CPU cycles... >> >>Roy > >That's odd. >Simple question, don't take offence: is the program patched yet? I did apply the patch (V 1.0.1). However, after rebooting my machine, I can no longer reproduce the problem. Odd. I suspect the problem came from unknowingly starting multiple engines. It is easy to start up the mentor (i.e. Chessmaster Engine) and then go to another room leaving the mentor running. In those situations, the mentor continues to burn CPU even though you have gone to another room. A few days back I had a problem with multiple engines running (real slow analysis then!) and I had trouble killing off all engines (via Task Manager) and the CPU burn continued until I existed CM9000. I suspect this may have been my situation last night when I posted my original message. Roy
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